Create an array of rectangles from a list of tiles
PhRect_t * PhTilesToRects( PhTile_t *tiles, int *num_rects );
ph
This function allocates an array of num_rects PhRect_t structures and fills it with the rectangles described by the list of tiles pointed to by tiles.
Don't free() the list of tiles; instead, use PhFreeTiles() to return the tiles to the internal pool. |
A pointer to the array of rectangles.
Photon
Safety: | |
---|---|
Interrupt handler | No |
Signal handler | No |
Thread | No |
PhAddMergeTiles(), PhClipTilings(), PhCoalesceTiles(), PhCopyTiles(), PhDeTranslateTiles(), PhFreeTiles(), PhGetTile(), PhIntersectTilings(), PhMergeTiles(), PhRect_t, PhRectsToTiles(), PhSortTiles(), PhTile_t, PhTranslateTiles()
“Using damage tiles” in the Raw Drawing and Animation chapter of the Photon Programmer's Guide