A list of rectangles
typedef struct Ph_tile { PhRect_t rect; struct Ph_tile *next; } PhTile_t;
The PhTile_t structure is used to build linked lists of rectangles. It includes at least the following members:
Photon maintains an internal pool of tiles because they're frequently used, and using a pool reduces the amount of time spent allocating and freeing the tiles. Use PhGetTile() to get a tile from the pool, and PhFreeTiles() to return a list of tiles to the pool. |
Photon
PhAddMergeTiles(), PhClipTilings(), PhCoalesceTiles(), PhCopyTiles(), PhDeTranslateTiles(), PhFreeTiles(), PhGetTile(), PhIntersectTilings(), PhMergeTiles(), PhRectsToTiles(), PhSortTiles(), PhTilesToRects(), PhTranslateTiles(), PhRect_t
“Geometry data types” in the Working with Code chapter, and “Using damage tiles” in the Raw Drawing and Animation chapter of the Photon Programmer's Guide