Retrieve a tile from the internal tile pool
PhTile_t *PhGetTile( void );
ph
Photon maintains an internal pool of tiles because tiles are frequently used, and using the pool reduces the amount of time allocating and freeing the tiles. This function retrieves a tile from the internal tile pool. The tile isn't initialized.
A pointer to the new tile, or NULL if an error occurred.
Photon
Safety: | |
---|---|
Interrupt handler | No |
Signal handler | No |
Thread | No |
PhAddMergeTiles(), PhClipTilings(), PhCoalesceTiles(), PhCopyTiles(), PhDeTranslateTiles(), PhFreeTiles(), PhIntersectTilings(), PhMergeTiles(), PhRectsToTiles(), PhSortTiles(), PhTile_t, PhTilesToRects(), PhTranslateTiles()
“Using damage tiles” in the Raw Drawing and Animation chapter of the Photon Programmer's Guide