Determine the intersection of two lists of tiles
PhTile_t *PhIntersectTilings( PhTile_t const * const tile1, PhTile_t const * const tile2, unsigned short *num_intersect_tiles );
ph
This function creates a new list of tiles that's the intersection of the lists pointed to by tile1 and tile2. The original lists aren't modified.
A pointer to the new list, or NULL if there's no intersection.
Don't free() the list of tiles; instead, use PhFreeTiles() to return the tiles to the internal pool. |
Photon
Safety: | |
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Interrupt handler | No |
Signal handler | No |
Thread | No |
PhAddMergeTiles(), PhClipTilings(), PhCoalesceTiles(), PhCopyTiles(), PhDeTranslateTiles(), PhFreeTiles(), PhGetTile(), PhMergeTiles(), PhRectsToTiles(), PhSortTiles(), PhTile_t, PhTilesToRects(), PhTranslateTiles()
“Using damage tiles” in the Raw Drawing and Animation chapter of the Photon Programmer's Guide