Merge two list tiles, eliminating overlap
PhTile_t * PhAddMergeTiles( PhTile_t *tiles, PhTile_t *add_tiles, int *added );
ph
PhAddMergeTiles() merges the list of tiles pointed to by add_tiles into the list pointed to by tiles and returns a pointer to the resulting list.
This function makes sure that the tiles in the merged list don't overlap.
A pointer to the merged list. This isn't always the same as the tiles pointer.
Don't free() the list of tiles; instead, use PhFreeTiles() to return the tiles to the internal pool. |
Photon
Safety: | |
---|---|
Interrupt handler | No |
Signal handler | No |
Thread | No |
PhClipTilings(), PhCoalesceTiles(), PhCopyTiles(), PhDeTranslateTiles(), PhFreeTiles(), PhGetTile(), PhIntersectTilings(), PhMergeTiles(), PhRectsToTiles(), PhSortTiles(), PhTile_t, PhTilesToRects(), PhTranslateTiles()
“Using damage tiles” in the Raw Drawing and Animation chapter of the Photon Programmer's Guide