Access a mixer element's instance data
#include <audio_driver.h> void *ado_mixer_get_element_instance_data( ado_mixer_delement_t *delement );
The ado_mixer_get_element_instance_data() function gets a pointer to the instance data for the given mixer element. If you need to access this data, you'll need to use this function because ado_mixer_delement_t is an opaque data type. The library only passes the instance data around, preserving its connection to the element structure.
You can save instance data with the elements that you create by calling the following functions:
A pointer to the mixer element's instance data.
QNX Neutrino
Safety: | |
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Cancellation point | No |
Interrupt handler | No |
Signal handler | No |
Thread | No |