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Create a switch (type 1) element
#include <audio_driver.h>
ado_mixer_delement_t *ado_mixer_element_sw1 (
    ado_mixer_t *mixer,
    char *name,
    uint32_t number_of_switches,
    ado_mixer_delement_control_sw1_t *control,
    void *instance_data,
    void (*instance_free) (void *data) );
The prototype is:
int32_t control(
           MIXER_CONTEXT_T *context,
           ado_mixer_delement_t *element,
           uint8_t set,
           uint32_t *bitmap,
           void *instance_data );
  
If you need to access this instance data, you have to call ado_mixer_get_element_instance_data() because ado_mixer_delement_t is an opaque data type.
The ado_mixer_element_sw1() convenience function automates the creation of a switch (type 1) element. A switch type 1 element represents a switch with a single input and output that can be open or closed by a single control.
A pointer to the newly allocated switch (type 1) element.
QNX Neutrino
| Safety: | |
|---|---|
| Cancellation point | No | 
| Interrupt handler | No | 
| Signal handler | No | 
| Thread | No | 
ado_mixer_create(), ado_mixer_element_sw2(), ado_mixer_element_sw3(), ado_mixer_get_element_instance_data()
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