Flush a memory context to its bitmap
#include <photon/PhRender.h> int PmMemFlush( PmMemoryContext_t *mc, PhImage_t *image );
ph
This function forces any unprocessed draw-stream commands to be processed. Then, the PhImage_t structure pointed to by image is filled in with information from the memory image. The image can then be rendered via any of the PgDrawImage*() or PgDrawPhImage*() functions.
See PmMemCreateMC().
Photon
Safety: | |
---|---|
Interrupt handler | No |
Signal handler | No |
Thread | No |
“Flickerless animation” in the Raw Drawing and Animation chapter of the Photon Programmer's Guide