Destroy a dispatch handle
#include <sys/iofunc.h> #include <sys/dispatch.h> int dispatch_destroy( dispatch_t *dpp );
libc
Use the -l c option to qcc to link against this library. This library is usually included automatically.
The function dispatch_destroy() destroys the given dispatch handle.
This function is part of the dispatch layer of a resource manager. For more information, see “Layers in a resource manager” in the Bones of a Resource Manager chapter of Writing a Resource Manager.
#include <sys/dispatch.h> #include <stdio.h> #include <stdlib.h> int main( int argc, char **argv ) { dispatch_t *dpp; int destroyed; if( ( dpp = dispatch_create() ) == NULL ) { fprintf( stderr, "%s: Unable to allocate \ dispatch handle.\n",argv[0] ); return EXIT_FAILURE; } … if ( (destroyed = dispatch_destroy ( dpp )) == -1 ) { fprintf ( stderr, "Dispatch wasn't destroyed, \ bad dispatch handle %d.\n", dpp); return EXIT_FAILURE; } /* else dispatch was destroyed */ … return EXIT_SUCCESS; }
For examples using the dispatch interface, see dispatch_create(), message_attach(), resmgr_attach(), and thread_pool_create().
Safety: | |
---|---|
Cancellation point | No |
Interrupt handler | No |
Signal handler | No |
Thread | Yes |
dispatch_create(), dispatch_create_channel(),
For more information, see “Layers in a resource manager” in the Bones of a Resource Manager chapter of Writing a Resource Manager