ROBOTS(6) | Games Manual | ROBOTS(6) |
robots | [-Aajnrst] [maximum] [scorefile] |
Since you are stuck without offensive weaponry, you are endowed with one piece of defensive weaponry: a teleportation device. When two robots run into each other or a junk pile, they die. If a robot runs into you, you die. When a robot dies, you get 10 points, and when all the robots die, you start on the next field. This keeps up until they finally get you.
Robots are represented on the screen by a ‘+', the junk heaps from their collisions by a ‘∗', and you (the good guy) by a ‘@'.
The commands are:
All commands can be preceded by a count.
If you use the ‘w' command and survive to the next level, you will get a bonus of 10% for each robot which died after you decided to wait. If you die, however, you get nothing. For all other commands, the program will save you from typos by stopping short of being eaten. However, with ‘w' you take the risk of dying by miscalculation.
Only five scores are allowed per user on the score file. If you make it into the score file, you will be shown the list at the end of the game. If an alternative score file is named on the command line, that file will be used instead of the standard file for scores. The score file must be created empty beforehand, e.g. with touch(1). If the argument maximum, which must be a number, is provided when a score file is first used, the value given will be used as the maximum number of scores to keep per user instead of the default five. This value is a property of the score file and cannot be changed later.
The options are
August 4, 2009 | NetBSD 6.1 |