HUNTD(6) |
Games Manual |
HUNTD(6) |
NAME
huntd — hunt daemon, back-end for hunt game
DESCRIPTION
huntd controls the multi-player
hunt(6) game. When it starts up, it tries to notify all members of the
hunt-players mailing list (see
sendmail(8)) by faking a
talk(1) request from user “Hunt Game”.
The -s option is for running huntd forever (server mode). This is similar to running it under the control of inetd(8) (see below), but it consumes a process table entry when no one is playing.
The -p option changes the UDP port number used to rendezvous with the player process and thus allows for private games of hunt. This option turns off the notification of players on the hunt-players mailing list.
INETD
To run
huntd from
inetd(8), you'll need to uncomment the following line in
/etc/inetd.conf:
hunt dgram udp wait nobody /usr/games/huntd huntd
Do not use any of the command line options; if you want
inetd(8) to start up
huntd on a private port, change the port listed for
hunt in
/etc/services.
NETWORK RENDEZVOUS
When
hunt(6) starts up, it broadcasts on the local area net (using the broadcast address for each interface) to find a
hunt game in progress. If a
huntd hears the request, it sends back the port number for the
hunt process to connect to. Otherwise, the
hunt process starts up a
huntd on the local machine and tries to rendezvous with it.
AUTHORS
Conrad Huang, Ken Arnold, and Greg Couch;
University of California, San Francisco, Computer Graphics Lab