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GLWINDOWPOS(3G)			 OpenGL Manual		       GLWINDOWPOS(3G)

NAME
       glWindowPos - specify the raster position in window coordinates for
       pixel operations

C SPECIFICATION
       void glWindowPos2s(GLshort x, GLshort y);

       void glWindowPos2i(GLint x, GLint y);

       void glWindowPos2f(GLfloat x, GLfloat y);

       void glWindowPos2d(GLdouble x, GLdouble y);

       void glWindowPos3s(GLshort x, GLshort y, GLshort z);

       void glWindowPos3i(GLint x, GLint y, GLint z);

       void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);

       void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);

PARAMETERS
       x, y, z
	   Specify the x, y, z coordinates for the raster position.

C SPECIFICATION
       void glWindowPos2sv(const GLshort * v);

       void glWindowPos2iv(const GLint * v);

       void glWindowPos2fv(const GLfloat * v);

       void glWindowPos2dv(const GLdouble * v);

       void glWindowPos3sv(const GLshort * v);

       void glWindowPos3iv(const GLint * v);

       void glWindowPos3fv(const GLfloat * v);

       void glWindowPos3dv(const GLdouble * v);

PARAMETERS
       v
	   Specifies a pointer to an array of two or three elements,
	   specifying x, y, z coordinates, respectively.

DESCRIPTION
       The GL maintains a 3D position in window coordinates. This position,
       called the raster position, is used to position pixel and bitmap write
       operations. It is maintained with subpixel accuracy. See glBitmap(),
       glDrawPixels(), and glCopyPixels().

       glWindowPos2 specifies the x and y coordinates, while z is implicitly
       set to 0.  glWindowPos3 specifies all three coordinates. The w
       coordinate of the current raster position is always set to 1.0.

       glWindowPos directly updates the x and y coordinates of the current
       raster position with the values specified. That is, the values are
       neither transformed by the current modelview and projection matrices,
       nor by the viewport-to-window transform. The z coordinate of the
       current raster position is updated in the following manner:

       z = n f n + z × f - n ⁢ if ⁢ z <= 0 if ⁢ z >= 1 otherwise

       where n is GL_DEPTH_RANGE's near value, and f is GL_DEPTH_RANGE's far
       value. See glDepthRange().

       The specified coordinates are not clip-tested, causing the raster
       position to always be valid.

       The current raster position also includes some associated color data
       and texture coordinates. If lighting is enabled, then
       GL_CURRENT_RASTER_COLOR (in RGBA mode) or GL_CURRENT_RASTER_INDEX (in
       color index mode) is set to the color produced by the lighting
       calculation (see glLight(), glLightModel(), and glShadeModel()). If
       lighting is disabled, current color (in RGBA mode, state variable
       GL_CURRENT_COLOR) or color index (in color index mode, state variable
       GL_CURRENT_INDEX) is used to update the current raster color.
       GL_CURRENT_RASTER_SECONDARY_COLOR (in RGBA mode) is likewise updated.

       Likewise, GL_CURRENT_RASTER_TEXTURE_COORDS is updated as a function of
       GL_CURRENT_TEXTURE_COORDS, based on the texture matrix and the texture
       generation functions (see glTexGen()). The GL_CURRENT_RASTER_DISTANCE
       is set to the GL_CURRENT_FOG_COORD.

NOTES
       glWindowPos is available only if the GL version is 1.4 or greater.

       The raster position is modified by glRasterPos(), glBitmap(), and
       glWindowPos.

       Calling glDrawElements(), or glDrawRangeElements() may leave the
       current color or index indeterminate. If glWindowPos is executed while
       the current color or index is indeterminate, the current raster color
       or current raster index remains indeterminate.

       There are distinct raster texture coordinates for each texture unit.
       Each texture unit's current raster texture coordinates are updated by
       glWindowPos.

ERRORS
       GL_INVALID_OPERATION is generated if glWindowPos is executed between
       the execution of glBegin() and the corresponding execution of glEnd().

ASSOCIATED GETS
       glGet() with argument GL_CURRENT_RASTER_POSITION

       glGet() with argument GL_CURRENT_RASTER_POSITION_VALID

       glGet() with argument GL_CURRENT_RASTER_DISTANCE

       glGet() with argument GL_CURRENT_RASTER_COLOR

       glGet() with argument GL_CURRENT_RASTER_SECONDARY_COLOR

       glGet() with argument GL_CURRENT_RASTER_INDEX

       glGet() with argument GL_CURRENT_RASTER_TEXTURE_COORDS

SEE ALSO
       glBitmap(), glCopyPixels(), glDrawArrays(), glDrawElements(),
       glDrawRangeElements(), glDrawPixels(), glMultiTexCoord(),
       glRasterPos(), glTexCoord(), glTexGen(), glVertex()

COPYRIGHT
       Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
       under the SGI Free Software B License. For details, see
       http://oss.sgi.com/projects/FreeB/.

AUTHORS
       opengl.org

opengl.org			  03/16/2013		       GLWINDOWPOS(3G)
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