glWindowPos man page on RedHat
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GLWINDOWPOS(3G) OpenGL Manual GLWINDOWPOS(3G)
NAME
glWindowPos - specify the raster position in window coordinates for
pixel operations
C SPECIFICATION
void glWindowPos2s(GLshort x, GLshort y);
void glWindowPos2i(GLint x, GLint y);
void glWindowPos2f(GLfloat x, GLfloat y);
void glWindowPos2d(GLdouble x, GLdouble y);
void glWindowPos3s(GLshort x, GLshort y, GLshort z);
void glWindowPos3i(GLint x, GLint y, GLint z);
void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
PARAMETERS
x, y, z
Specify the x, y, z coordinates for the raster position.
C SPECIFICATION
void glWindowPos2sv(const GLshort * v);
void glWindowPos2iv(const GLint * v);
void glWindowPos2fv(const GLfloat * v);
void glWindowPos2dv(const GLdouble * v);
void glWindowPos3sv(const GLshort * v);
void glWindowPos3iv(const GLint * v);
void glWindowPos3fv(const GLfloat * v);
void glWindowPos3dv(const GLdouble * v);
PARAMETERS
v
Specifies a pointer to an array of two or three elements,
specifying x, y, z coordinates, respectively.
DESCRIPTION
The GL maintains a 3D position in window coordinates. This position,
called the raster position, is used to position pixel and bitmap write
operations. It is maintained with subpixel accuracy. See glBitmap(),
glDrawPixels(), and glCopyPixels().
glWindowPos2 specifies the x and y coordinates, while z is implicitly
set to 0. glWindowPos3 specifies all three coordinates. The w
coordinate of the current raster position is always set to 1.0.
glWindowPos directly updates the x and y coordinates of the current
raster position with the values specified. That is, the values are
neither transformed by the current modelview and projection matrices,
nor by the viewport-to-window transform. The z coordinate of the
current raster position is updated in the following manner:
z = n f n + z × f - n if z <= 0 if z >= 1 otherwise
where n is GL_DEPTH_RANGE's near value, and f is GL_DEPTH_RANGE's far
value. See glDepthRange().
The specified coordinates are not clip-tested, causing the raster
position to always be valid.
The current raster position also includes some associated color data
and texture coordinates. If lighting is enabled, then
GL_CURRENT_RASTER_COLOR (in RGBA mode) or GL_CURRENT_RASTER_INDEX (in
color index mode) is set to the color produced by the lighting
calculation (see glLight(), glLightModel(), and glShadeModel()). If
lighting is disabled, current color (in RGBA mode, state variable
GL_CURRENT_COLOR) or color index (in color index mode, state variable
GL_CURRENT_INDEX) is used to update the current raster color.
GL_CURRENT_RASTER_SECONDARY_COLOR (in RGBA mode) is likewise updated.
Likewise, GL_CURRENT_RASTER_TEXTURE_COORDS is updated as a function of
GL_CURRENT_TEXTURE_COORDS, based on the texture matrix and the texture
generation functions (see glTexGen()). The GL_CURRENT_RASTER_DISTANCE
is set to the GL_CURRENT_FOG_COORD.
NOTES
glWindowPos is available only if the GL version is 1.4 or greater.
The raster position is modified by glRasterPos(), glBitmap(), and
glWindowPos.
Calling glDrawElements(), or glDrawRangeElements() may leave the
current color or index indeterminate. If glWindowPos is executed while
the current color or index is indeterminate, the current raster color
or current raster index remains indeterminate.
There are distinct raster texture coordinates for each texture unit.
Each texture unit's current raster texture coordinates are updated by
glWindowPos.
ERRORS
GL_INVALID_OPERATION is generated if glWindowPos is executed between
the execution of glBegin() and the corresponding execution of glEnd().
ASSOCIATED GETS
glGet() with argument GL_CURRENT_RASTER_POSITION
glGet() with argument GL_CURRENT_RASTER_POSITION_VALID
glGet() with argument GL_CURRENT_RASTER_DISTANCE
glGet() with argument GL_CURRENT_RASTER_COLOR
glGet() with argument GL_CURRENT_RASTER_SECONDARY_COLOR
glGet() with argument GL_CURRENT_RASTER_INDEX
glGet() with argument GL_CURRENT_RASTER_TEXTURE_COORDS
SEE ALSO
glBitmap(), glCopyPixels(), glDrawArrays(), glDrawElements(),
glDrawRangeElements(), glDrawPixels(), glMultiTexCoord(),
glRasterPos(), glTexCoord(), glTexGen(), glVertex()
COPYRIGHT
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
under the SGI Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/.
AUTHORS
opengl.org
opengl.org 03/16/2013 GLWINDOWPOS(3G)
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