glVertexPointer man page on RedHat
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GLVERTEXPOINTER(3G) OpenGL Manual GLVERTEXPOINTER(3G)
NAME
glVertexPointer - define an array of vertex data
C SPECIFICATION
void glVertexPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid * pointer);
PARAMETERS
size
Specifies the number of coordinates per vertex. Must be 2, 3, or 4.
The initial value is 4.
type
Specifies the data type of each coordinate in the array. Symbolic
constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted.
The initial value is GL_FLOAT.
stride
Specifies the byte offset between consecutive vertices. If stride
is 0, the vertices are understood to be tightly packed in the
array. The initial value is 0.
pointer
Specifies a pointer to the first coordinate of the first vertex in
the array. The initial value is 0.
DESCRIPTION
glVertexPointer specifies the location and data format of an array of
vertex coordinates to use when rendering. size specifies the number of
coordinates per vertex, and must be 2, 3, or 4. type specifies the
data type of each coordinate, and stride specifies the byte stride from
one vertex to the next, allowing vertices and attributes to be packed
into a single array or stored in separate arrays. (Single-array storage
may be more efficient on some implementations; see
glInterleavedArrays().)
If a non-zero named buffer object is bound to the GL_ARRAY_BUFFER
target (see glBindBuffer()) while a vertex array is specified, pointer
is treated as a byte offset into the buffer object's data store. Also,
the buffer object binding (GL_ARRAY_BUFFER_BINDING) is saved as vertex
array client-side state (GL_VERTEX_ARRAY_BUFFER_BINDING).
When a vertex array is specified, size, type, stride, and pointer are
saved as client-side state, in addition to the current vertex array
buffer object binding.
To enable and disable the vertex array, call glEnableClientState() and
glDisableClientState() with the argument GL_VERTEX_ARRAY. If enabled,
the vertex array is used when glArrayElement(), glDrawArrays(),
glMultiDrawArrays(), glDrawElements(), glMultiDrawElements(), or
glDrawRangeElements() is called.
NOTES
glVertexPointer is available only if the GL version is 1.1 or greater.
The vertex array is initially disabled and isn't accessed when
glArrayElement(), glDrawElements(), glDrawRangeElements(),
glDrawArrays(), glMultiDrawArrays(), or glMultiDrawElements() is
called.
Execution of glVertexPointer is not allowed between the execution of
glBegin() and the corresponding execution of glEnd(), but an error may
or may not be generated. If no error is generated, the operation is
undefined.
glVertexPointer is typically implemented on the client side.
Vertex array parameters are client-side state and are therefore not
saved or restored by glPushAttrib() and glPopAttrib(). Use
glPushClientAttrib() and glPopClientAttrib() instead.
ERRORS
GL_INVALID_VALUE is generated if size is not 2, 3, or 4.
GL_INVALID_ENUM is generated if type is not an accepted value.
GL_INVALID_VALUE is generated if stride is negative.
ASSOCIATED GETS
glIsEnabled() with argument GL_VERTEX_ARRAY
glGet() with argument GL_VERTEX_ARRAY_SIZE
glGet() with argument GL_VERTEX_ARRAY_TYPE
glGet() with argument GL_VERTEX_ARRAY_STRIDE
glGet() with argument GL_VERTEX_ARRAY_BUFFER_BINDING
glGet() with argument GL_ARRAY_BUFFER_BINDING
glGetPointerv() with argument GL_VERTEX_ARRAY_POINTER
SEE ALSO
glArrayElement(), glBindBuffer(), glColorPointer(),
glDisableClientState(), glDrawArrays(), glDrawElements(),
glDrawRangeElements(), glEdgeFlagPointer(), glEnableClientState(),
glFogCoordPointer(), glIndexPointer(), glInterleavedArrays(),
glMultiDrawArrays(), glMultiDrawElements(), glNormalPointer(),
glPopClientAttrib(), glPushClientAttrib(), glSecondaryColorPointer(),
glTexCoordPointer(), glVertex(), glVertexAttribPointer()
COPYRIGHT
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
under the SGI Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/.
AUTHORS
opengl.org
opengl.org 03/16/2013 GLVERTEXPOINTER(3G)
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