glUseProgram man page on RedHat
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GLUSEPROGRAM(3G) OpenGL Manual GLUSEPROGRAM(3G)
NAME
glUseProgram - Installs a program object as part of current rendering
state
C SPECIFICATION
void glUseProgram(GLuint program);
PARAMETERS
program
Specifies the handle of the program object whose executables are to
be used as part of current rendering state.
DESCRIPTION
glUseProgram installs the program object specified by program as part
of current rendering state. One or more executables are created in a
program object by successfully attaching shader objects to it with
glAttachShader(), successfully compiling the shader objects with
glCompileShader(), and successfully linking the program object with
glLinkProgram().
A program object will contain an executable that will run on the vertex
processor if it contains one or more shader objects of type
GL_VERTEX_SHADER that have been successfully compiled and linked. A
program object will contain an executable that will run on the geometry
processor if it contains one or more shader objects of type
GL_GEOMETRY_SHADER that have been successfully compiled and linked.
Similarly, a program object will contain an executable that will run on
the fragment processor if it contains one or more shader objects of
type GL_FRAGMENT_SHADER that have been successfully compiled and
linked.
While a program object is in use, applications are free to modify
attached shader objects, compile attached shader objects, attach
additional shader objects, and detach or delete shader objects. None of
these operations will affect the executables that are part of the
current state. However, relinking the program object that is currently
in use will install the program object as part of the current rendering
state if the link operation was successful (see glLinkProgram() ). If
the program object currently in use is relinked unsuccessfully, its
link status will be set to GL_FALSE, but the executables and associated
state will remain part of the current state until a subsequent call to
glUseProgram removes it from use. After it is removed from use, it
cannot be made part of current state until it has been successfully
relinked.
If program is zero, then the current rendering state refers to an
invalid program object and the results of shader execution are
undefined. However, this is not an error.
If program does not contain shader objects of type GL_FRAGMENT_SHADER,
an executable will be installed on the vertex, and possibly geometry
processors, but the results of fragment shader execution will be
undefined.
NOTES
Like buffer and texture objects, the name space for program objects may
be shared across a set of contexts, as long as the server sides of the
contexts share the same address space. If the name space is shared
across contexts, any attached objects and the data associated with
those attached objects are shared as well.
Applications are responsible for providing the synchronization across
API calls when objects are accessed from different execution threads.
ERRORS
GL_INVALID_VALUE is generated if program is neither 0 nor a value
generated by OpenGL.
GL_INVALID_OPERATION is generated if program is not a program object.
GL_INVALID_OPERATION is generated if program could not be made part of
current state.
GL_INVALID_OPERATION is generated if transform feedback mode is active.
ASSOCIATED GETS
glGet() with the argument GL_CURRENT_PROGRAM
glGetActiveAttrib() with a valid program object and the index of an
active attribute variable
glGetActiveUniform() with a valid program object and the index of an
active uniform variable
glGetAttachedShaders() with a valid program object
glGetAttribLocation() with a valid program object and the name of an
attribute variable
glGetProgram() with a valid program object and the parameter to be
queried
glGetProgramInfoLog() with a valid program object
glGetUniform() with a valid program object and the location of a
uniform variable
glGetUniformLocation() with a valid program object and the name of a
uniform variable
glIsProgram()
SEE ALSO
glAttachShader(), glBindAttribLocation(), glCompileShader(),
glCreateProgram(), glDeleteProgram(), glDetachShader(),
glLinkProgram(), glUniform(), glValidateProgram(), glVertexAttrib()
COPYRIGHT
Copyright © 2003-2005 3Dlabs Inc. Ltd. This material may be distributed
subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
AUTHORS
opengl.org
opengl.org 03/16/2013 GLUSEPROGRAM(3G)
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