glTexCoord man page on RedHat
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GLTEXCOORD(3G) OpenGL Manual GLTEXCOORD(3G)
NAME
glTexCoord - set the current texture coordinates
C SPECIFICATION
void glTexCoord1s(GLshort s);
void glTexCoord1i(GLint s);
void glTexCoord1f(GLfloat s);
void glTexCoord1d(GLdouble s);
void glTexCoord2s(GLshort s, GLshort t);
void glTexCoord2i(GLint s, GLint t);
void glTexCoord2f(GLfloat s, GLfloat t);
void glTexCoord2d(GLdouble s, GLdouble t);
void glTexCoord3s(GLshort s, GLshort t, GLshort r);
void glTexCoord3i(GLint s, GLint t, GLint r);
void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
PARAMETERS
s, t, r, q
Specify s, t, r, and q texture coordinates. Not all parameters are
present in all forms of the command.
C SPECIFICATION
void glTexCoord1sv(const GLshort * v);
void glTexCoord1iv(const GLint * v);
void glTexCoord1fv(const GLfloat * v);
void glTexCoord1dv(const GLdouble * v);
void glTexCoord2sv(const GLshort * v);
void glTexCoord2iv(const GLint * v);
void glTexCoord2fv(const GLfloat * v);
void glTexCoord2dv(const GLdouble * v);
void glTexCoord3sv(const GLshort * v);
void glTexCoord3iv(const GLint * v);
void glTexCoord3fv(const GLfloat * v);
void glTexCoord3dv(const GLdouble * v);
void glTexCoord4sv(const GLshort * v);
void glTexCoord4iv(const GLint * v);
void glTexCoord4fv(const GLfloat * v);
void glTexCoord4dv(const GLdouble * v);
PARAMETERS
v
Specifies a pointer to an array of one, two, three, or four
elements, which in turn specify the s, t, r, and q texture
coordinates.
DESCRIPTION
glTexCoord specifies texture coordinates in one, two, three, or four
dimensions. glTexCoord1 sets the current texture coordinates to s 0 0
1; a call to glTexCoord2 sets them to s t 0 1. Similarly, glTexCoord3
specifies the texture coordinates as s t r 1, and glTexCoord4 defines
all four components explicitly as s t r q.
The current texture coordinates are part of the data that is associated
with each vertex and with the current raster position. Initially, the
values for s, t, r, and q are (0, 0, 0, 1).
NOTES
The current texture coordinates can be updated at any time. In
particular, glTexCoord can be called between a call to glBegin() and
the corresponding call to glEnd().
When the ARB_imaging extension is supported, glTexCoord always updates
texture unit GL_TEXTURE0.
ASSOCIATED GETS
glGet() with argument GL_CURRENT_TEXTURE_COORDS
SEE ALSO
glMultiTexCoord(), glTexCoordPointer, glVertex()
COPYRIGHT
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
under the SGI Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/.
AUTHORS
opengl.org
opengl.org 03/16/2013 GLTEXCOORD(3G)
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