glPixelTransfer man page on RedHat
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GLPIXELTRANSFER(3G) OpenGL Manual GLPIXELTRANSFER(3G)
NAME
glPixelTransfer - set pixel transfer modes
C SPECIFICATION
void glPixelTransferf(GLenum pname, GLfloat param);
void glPixelTransferi(GLenum pname, GLint param);
PARAMETERS
pname
Specifies the symbolic name of the pixel transfer parameter to be
set. Must be one of the following: GL_MAP_COLOR, GL_MAP_STENCIL,
GL_INDEX_SHIFT, GL_INDEX_OFFSET, GL_RED_SCALE, GL_RED_BIAS,
GL_GREEN_SCALE, GL_GREEN_BIAS, GL_BLUE_SCALE, GL_BLUE_BIAS,
GL_ALPHA_SCALE, GL_ALPHA_BIAS, GL_DEPTH_SCALE, or GL_DEPTH_BIAS.
Additionally, if the ARB_imaging extension is supported, the
following symbolic names are accepted:
GL_POST_COLOR_MATRIX_RED_SCALE, GL_POST_COLOR_MATRIX_GREEN_SCALE,
GL_POST_COLOR_MATRIX_BLUE_SCALE, GL_POST_COLOR_MATRIX_ALPHA_SCALE,
GL_POST_COLOR_MATRIX_RED_BIAS, GL_POST_COLOR_MATRIX_GREEN_BIAS,
GL_POST_COLOR_MATRIX_BLUE_BIAS, GL_POST_COLOR_MATRIX_ALPHA_BIAS,
GL_POST_CONVOLUTION_RED_SCALE, GL_POST_CONVOLUTION_GREEN_SCALE,
GL_POST_CONVOLUTION_BLUE_SCALE, GL_POST_CONVOLUTION_ALPHA_SCALE,
GL_POST_CONVOLUTION_RED_BIAS, GL_POST_CONVOLUTION_GREEN_BIAS,
GL_POST_CONVOLUTION_BLUE_BIAS, and GL_POST_CONVOLUTION_ALPHA_BIAS.
param
Specifies the value that pname is set to.
DESCRIPTION
glPixelTransfer sets pixel transfer modes that affect the operation of
subsequent glCopyPixels(), glCopyTexImage1D(), glCopyTexImage2D(),
glCopyTexSubImage1D(), glCopyTexSubImage2D(), glCopyTexSubImage3D(),
glDrawPixels(), glReadPixels(), glTexImage1D(), glTexImage2D(),
glTexImage3D(), glTexSubImage1D(), glTexSubImage2D(), and
glTexSubImage3D() commands. Additionally, if the ARB_imaging subset is
supported, the routines glColorTable(), glColorSubTable(),
glConvolutionFilter1D(), glConvolutionFilter2D(), glHistogram(),
glMinmax(), and glSeparableFilter2D() are also affected. The algorithms
that are specified by pixel transfer modes operate on pixels after they
are read from the frame buffer (glCopyPixels() glCopyTexImage1D(),
glCopyTexImage2D(), glCopyTexSubImage1D(), glCopyTexSubImage2D(),
glCopyTexSubImage3D(), and glReadPixels()), or unpacked from client
memory (glDrawPixels(), glTexImage1D(), glTexImage2D(), glTexImage3D(),
glTexSubImage1D(), glTexSubImage2D(), and glTexSubImage3D()). Pixel
transfer operations happen in the same order, and in the same manner,
regardless of the command that resulted in the pixel operation. Pixel
storage modes (see glPixelStore()) control the unpacking of pixels
being read from client memory and the packing of pixels being written
back into client memory.
Pixel transfer operations handle four fundamental pixel types: color,
color index, depth, and stencil. Color pixels consist of four
floating-point values with unspecified mantissa and exponent sizes,
scaled such that 0 represents zero intensity and 1 represents full
intensity. Color indices comprise a single fixed-point value, with
unspecified precision to the right of the binary point. Depth pixels
comprise a single floating-point value, with unspecified mantissa and
exponent sizes, scaled such that 0.0 represents the minimum depth
buffer value, and 1.0 represents the maximum depth buffer value.
Finally, stencil pixels comprise a single fixed-point value, with
unspecified precision to the right of the binary point.
The pixel transfer operations performed on the four basic pixel types
are as follows:
Color
Each of the four color components is multiplied by a scale factor,
then added to a bias factor. That is, the red component is
multiplied by GL_RED_SCALE, then added to GL_RED_BIAS; the green
component is multiplied by GL_GREEN_SCALE, then added to
GL_GREEN_BIAS; the blue component is multiplied by GL_BLUE_SCALE,
then added to GL_BLUE_BIAS; and the alpha component is multiplied
by GL_ALPHA_SCALE, then added to GL_ALPHA_BIAS. After all four
color components are scaled and biased, each is clamped to the
range 0 1. All color, scale, and bias values are specified with
glPixelTransfer.
If GL_MAP_COLOR is true, each color component is scaled by the size
of the corresponding color-to-color map, then replaced by the
contents of that map indexed by the scaled component. That is, the
red component is scaled by GL_PIXEL_MAP_R_TO_R_SIZE, then replaced
by the contents of GL_PIXEL_MAP_R_TO_R indexed by itself. The green
component is scaled by GL_PIXEL_MAP_G_TO_G_SIZE, then replaced by
the contents of GL_PIXEL_MAP_G_TO_G indexed by itself. The blue
component is scaled by GL_PIXEL_MAP_B_TO_B_SIZE, then replaced by
the contents of GL_PIXEL_MAP_B_TO_B indexed by itself. And the
alpha component is scaled by GL_PIXEL_MAP_A_TO_A_SIZE, then
replaced by the contents of GL_PIXEL_MAP_A_TO_A indexed by itself.
All components taken from the maps are then clamped to the range 0
1. GL_MAP_COLOR is specified with glPixelTransfer. The contents of
the various maps are specified with glPixelMap().
If the ARB_imaging extension is supported, each of the four color
components may be scaled and biased after transformation by the
color matrix. That is, the red component is multiplied by
GL_POST_COLOR_MATRIX_RED_SCALE, then added to
GL_POST_COLOR_MATRIX_RED_BIAS; the green component is multiplied by
GL_POST_COLOR_MATRIX_GREEN_SCALE, then added to
GL_POST_COLOR_MATRIX_GREEN_BIAS; the blue component is multiplied
by GL_POST_COLOR_MATRIX_BLUE_SCALE, then added to
GL_POST_COLOR_MATRIX_BLUE_BIAS; and the alpha component is
multiplied by GL_POST_COLOR_MATRIX_ALPHA_SCALE, then added to
GL_POST_COLOR_MATRIX_ALPHA_BIAS. After all four color components
are scaled and biased, each is clamped to the range 0 1.
Similarly, if the ARB_imaging extension is supported, each of the
four color components may be scaled and biased after processing by
the enabled convolution filter. That is, the red component is
multiplied by GL_POST_CONVOLUTION_RED_SCALE, then added to
GL_POST_CONVOLUTION_RED_BIAS; the green component is multiplied by
GL_POST_CONVOLUTION_GREEN_SCALE, then added to
GL_POST_CONVOLUTION_GREEN_BIAS; the blue component is multiplied by
GL_POST_CONVOLUTION_BLUE_SCALE, then added to
GL_POST_CONVOLUTION_BLUE_BIAS; and the alpha component is
multiplied by GL_POST_CONVOLUTION_ALPHA_SCALE, then added to
GL_POST_CONVOLUTION_ALPHA_BIAS. After all four color components are
scaled and biased, each is clamped to the range 0 1.
Color index
Each color index is shifted left by GL_INDEX_SHIFT bits; any bits
beyond the number of fraction bits carried by the fixed-point index
are filled with zeros. If GL_INDEX_SHIFT is negative, the shift is
to the right, again zero filled. Then GL_INDEX_OFFSET is added to
the index. GL_INDEX_SHIFT and GL_INDEX_OFFSET are specified with
glPixelTransfer.
From this point, operation diverges depending on the required
format of the resulting pixels. If the resulting pixels are to be
written to a color index buffer, or if they are being read back to
client memory in GL_COLOR_INDEX format, the pixels continue to be
treated as indices. If GL_MAP_COLOR is true, each index is masked
by 2 n - 1, where n is GL_PIXEL_MAP_I_TO_I_SIZE, then replaced by
the contents of GL_PIXEL_MAP_I_TO_I indexed by the masked value.
GL_MAP_COLOR is specified with glPixelTransfer. The contents of the
index map is specified with glPixelMap().
If the resulting pixels are to be written to an RGBA color buffer,
or if they are read back to client memory in a format other than
GL_COLOR_INDEX, the pixels are converted from indices to colors by
referencing the four maps GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G,
GL_PIXEL_MAP_I_TO_B, and GL_PIXEL_MAP_I_TO_A. Before being
dereferenced, the index is masked by 2 n - 1, where n is
GL_PIXEL_MAP_I_TO_R_SIZE for the red map, GL_PIXEL_MAP_I_TO_G_SIZE
for the green map, GL_PIXEL_MAP_I_TO_B_SIZE for the blue map, and
GL_PIXEL_MAP_I_TO_A_SIZE for the alpha map. All components taken
from the maps are then clamped to the range 0 1. The contents of
the four maps is specified with glPixelMap().
Depth
Each depth value is multiplied by GL_DEPTH_SCALE, added to
GL_DEPTH_BIAS, then clamped to the range 0 1.
Stencil
Each index is shifted GL_INDEX_SHIFT bits just as a color index is,
then added to GL_INDEX_OFFSET. If GL_MAP_STENCIL is true, each
index is masked by 2 n - 1, where n is GL_PIXEL_MAP_S_TO_S_SIZE,
then replaced by the contents of GL_PIXEL_MAP_S_TO_S indexed by the
masked value.
The following table gives the type, initial value, and range of valid
values for each of the pixel transfer parameters that are set with
glPixelTransfer.
┌─────────────────────────────────┬──────────────────────────────┬─────────────────────────────────┬───────────────────────────────┐
│ │ │ │ │
│ pname │ Type │ Initial │ Valid │
│ │ │ Value │ Range │
│ │ │ │ │
├─────────────────────────────────┼──────────────────────────────┼─────────────────────────────────┼───────────────────────────────┤
│GL_MAP_COLOR │ boolean │ false │ true/false │
├─────────────────────────────────┼──────────────────────────────┼─────────────────────────────────┼───────────────────────────────┤
│GL_MAP_STENCIL │ boolean │ false │ true/false │
├─────────────────────────────────┼──────────────────────────────┼─────────────────────────────────┼───────────────────────────────┤
│GL_INDEX_SHIFT │ integer │ 0 │ - │
├─────────────────────────────────┼──────────────────────────────┼─────────────────────────────────┼───────────────────────────────┤
│GL_INDEX_OFFSET │ integer │ 0 │ - │
├─────────────────────────────────┼──────────────────────────────┼─────────────────────────────────┼───────────────────────────────┤
│GL_RED_SCALE │ float │ 1 │ - │
├─────────────────────────────────┼──────────────────────────────┼─────────────────────────────────┼───────────────────────────────┤
│GL_GREEN_SCALE │ float │ 1 │ - │
├─────────────────────────────────┼──────────────────────────────┼─────────────────────────────────┼───────────────────────────────┤
│GL_BLUE_SCALE │ float │ 1 │ - │
├─────────────────────────────────┼──────────────────────────────┼─────────────────────────────────┼───────────────────────────────┤
│GL_ALPHA_SCALE │ float │ 1 │ - │
├─────────────────────────────────┼──────────────────────────────┼─────────────────────────────────┼───────────────────────────────┤
│GL_DEPTH_SCALE │ float │ 1 │ - │
├─────────────────────────────────┼──────────────────────────────┼─────────────────────────────────┼───────────────────────────────┤
│GL_RED_BIAS │ float │ 0 │ - │
├─────────────────────────────────┼──────────────────────────────┼─────────────────────────────────┼───────────────────────────────┤
│GL_GREEN_BIAS │ float │ 0 │ - │
├─────────────────────────────────┼──────────────────────────────┼─────────────────────────────────┼───────────────────────────────┤
│GL_BLUE_BIAS │ float │ 0 │ - │
├─────────────────────────────────┼──────────────────────────────┼─────────────────────────────────┼───────────────────────────────┤
│GL_ALPHA_BIAS │ float │ 0 │ - │
├─────────────────────────────────┼──────────────────────────────┼─────────────────────────────────┼───────────────────────────────┤
│GL_DEPTH_BIAS │ float │ 0 │ - │
├─────────────────────────────────┼──────────────────────────────┼─────────────────────────────────┼───────────────────────────────┤
│GL_POST_COLOR_MATRIX_RED_SCALE │ float │ 1 │ - │
├─────────────────────────────────┼──────────────────────────────┼─────────────────────────────────┼───────────────────────────────┤
│GL_POST_COLOR_MATRIX_GREEN_SCALE │ float │ 1 │ - │
├─────────────────────────────────┼──────────────────────────────┼─────────────────────────────────┼───────────────────────────────┤
│GL_POST_COLOR_MATRIX_BLUE_SCALE │ float │ 1 │ - │
├─────────────────────────────────┼──────────────────────────────┼─────────────────────────────────┼───────────────────────────────┤
│GL_POST_COLOR_MATRIX_ALPHA_SCALE │ float │ 1 │ - │
├─────────────────────────────────┼──────────────────────────────┼─────────────────────────────────┼───────────────────────────────┤
│GL_POST_COLOR_MATRIX_RED_BIAS │ float │ 0 │ - │
├─────────────────────────────────┼──────────────────────────────┼─────────────────────────────────┼───────────────────────────────┤
│GL_POST_COLOR_MATRIX_GREEN_BIAS │ float │ 0 │ - │
├─────────────────────────────────┼──────────────────────────────┼─────────────────────────────────┼───────────────────────────────┤
│GL_POST_COLOR_MATRIX_BLUE_BIAS │ float │ 0 │ - │
├─────────────────────────────────┼──────────────────────────────┼─────────────────────────────────┼───────────────────────────────┤
│GL_POST_COLOR_MATRIX_ALPHA_BIAS │ float │ 0 │ - │
├─────────────────────────────────┼──────────────────────────────┼─────────────────────────────────┼───────────────────────────────┤
│GL_POST_CONVOLUTION_RED_SCALE │ float │ 1 │ - │
├─────────────────────────────────┼──────────────────────────────┼─────────────────────────────────┼───────────────────────────────┤
│GL_POST_CONVOLUTION_GREEN_SCALE │ float │ 1 │ - │
├─────────────────────────────────┼──────────────────────────────┼─────────────────────────────────┼───────────────────────────────┤
│GL_POST_CONVOLUTION_BLUE_SCALE │ float │ 1 │ - │
├─────────────────────────────────┼──────────────────────────────┼─────────────────────────────────┼───────────────────────────────┤
│GL_POST_CONVOLUTION_ALPHA_SCALE │ float │ 1 │ - │
├─────────────────────────────────┼──────────────────────────────┼─────────────────────────────────┼───────────────────────────────┤
│GL_POST_CONVOLUTION_RED_BIAS │ float │ 0 │ - │
├─────────────────────────────────┼──────────────────────────────┼─────────────────────────────────┼───────────────────────────────┤
│GL_POST_CONVOLUTION_GREEN_BIAS │ float │ 0 │ - │
├─────────────────────────────────┼──────────────────────────────┼─────────────────────────────────┼───────────────────────────────┤
│GL_POST_CONVOLUTION_BLUE_BIAS │ float │ 0 │ - │
├─────────────────────────────────┼──────────────────────────────┼─────────────────────────────────┼───────────────────────────────┤
│GL_POST_CONVOLUTION_ALPHA_BIAS │ float │ 0 │ - │
└─────────────────────────────────┴──────────────────────────────┴─────────────────────────────────┴───────────────────────────────┘
glPixelTransferf can be used to set any pixel transfer parameter. If
the parameter type is boolean, 0 implies false and any other value
implies true. If pname is an integer parameter, param is rounded to the
nearest integer.
Likewise, glPixelTransferi can be used to set any of the pixel transfer
parameters. Boolean parameters are set to false if param is 0 and to
true otherwise. param is converted to floating point before being
assigned to real-valued parameters.
NOTES
If a glColorTable(), glColorSubTable(), glConvolutionFilter1D(),
glConvolutionFilter2D(), glCopyPixels(), glCopyTexImage1D(),
glCopyTexImage2D(), glCopyTexSubImage1D(), glCopyTexSubImage2D(),
glCopyTexSubImage3D(), glDrawPixels(), glReadPixels(),
glSeparableFilter2D(), glTexImage1D(), glTexImage2D(), glTexImage3D(),
glTexSubImage1D(), glTexSubImage2D(), or glTexSubImage3D() command is
placed in a display list (see glNewList() and glCallList()), the pixel
transfer mode settings in effect when the display list is executed are
the ones that are used. They may be different from the settings when
the command was compiled into the display list.
ERRORS
GL_INVALID_ENUM is generated if pname is not an accepted value.
GL_INVALID_OPERATION is generated if glPixelTransfer is executed
between the execution of glBegin() and the corresponding execution of
glEnd().
ASSOCIATED GETS
glGet() with argument GL_MAP_COLOR
glGet() with argument GL_MAP_STENCIL
glGet() with argument GL_INDEX_SHIFT
glGet() with argument GL_INDEX_OFFSET
glGet() with argument GL_RED_SCALE
glGet() with argument GL_RED_BIAS
glGet() with argument GL_GREEN_SCALE
glGet() with argument GL_GREEN_BIAS
glGet() with argument GL_BLUE_SCALE
glGet() with argument GL_BLUE_BIAS
glGet() with argument GL_ALPHA_SCALE
glGet() with argument GL_ALPHA_BIAS
glGet() with argument GL_DEPTH_SCALE
glGet() with argument GL_DEPTH_BIAS
glGet() with argument GL_POST_COLOR_MATRIX_RED_SCALE
glGet() with argument GL_POST_COLOR_MATRIX_RED_BIAS
glGet() with argument GL_POST_COLOR_MATRIX_GREEN_SCALE
glGet() with argument GL_POST_COLOR_MATRIX_GREEN_BIAS
glGet() with argument GL_POST_COLOR_MATRIX_BLUE_SCALE
glGet() with argument GL_POST_COLOR_MATRIX_BLUE_BIAS
glGet() with argument GL_POST_COLOR_MATRIX_ALPHA_SCALE
glGet() with argument GL_POST_COLOR_MATRIX_ALPHA_BIAS
glGet() with argument GL_POST_CONVOLUTION_RED_SCALE
glGet() with argument GL_POST_CONVOLUTION_RED_BIAS
glGet() with argument GL_POST_CONVOLUTION_GREEN_SCALE
glGet() with argument GL_POST_CONVOLUTION_GREEN_BIAS
glGet() with argument GL_POST_CONVOLUTION_BLUE_SCALE
glGet() with argument GL_POST_CONVOLUTION_BLUE_BIAS
glGet() with argument GL_POST_CONVOLUTION_ALPHA_SCALE
glGet() with argument GL_POST_CONVOLUTION_ALPHA_BIAS
SEE ALSO
glCallList(), glColorTable(), glColorSubTable(),
glConvolutionFilter1D(), glConvolutionFilter2D(), glCopyPixels(),
glCopyTexImage1D(), glCopyTexImage2D(), glCopyTexSubImage1D(),
glCopyTexSubImage2D(), glCopyTexSubImage3D(), glDrawPixels(),
glNewList(), glPixelMap(), glPixelStore(), glPixelZoom(),
glReadPixels(), glTexImage1D(), glTexImage2D(), glTexImage3D(),
glTexSubImage1D(), glTexSubImage2D(), glTexSubImage3D()
COPYRIGHT
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
under the SGI Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/.
AUTHORS
opengl.org
opengl.org 03/16/2013 GLPIXELTRANSFER(3G)
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