glPixelMap man page on RedHat
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GLPIXELMAP(3G) OpenGL Manual GLPIXELMAP(3G)
NAME
glPixelMap - set up pixel transfer maps
C SPECIFICATION
void glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat * values);
void glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint * values);
void glPixelMapusv(GLenum map, GLsizei mapsize,
const GLushort * values);
PARAMETERS
map
Specifies a symbolic map name. Must be one of the following:
GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R,
GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A,
GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or
GL_PIXEL_MAP_A_TO_A.
mapsize
Specifies the size of the map being defined.
values
Specifies an array of mapsize values.
DESCRIPTION
glPixelMap sets up translation tables, or maps, used by glCopyPixels(),
glCopyTexImage1D(), glCopyTexImage2D(), glCopyTexSubImage1D(),
glCopyTexSubImage2D(), glCopyTexSubImage3D(), glDrawPixels(),
glReadPixels(), glTexImage1D(), glTexImage2D(), glTexImage3D(),
glTexSubImage1D(), glTexSubImage2D(), and glTexSubImage3D().
Additionally, if the ARB_imaging subset is supported, the routines
glColorTable(), glColorSubTable(), glConvolutionFilter1D(),
glConvolutionFilter2D(), glHistogram(), glMinmax(), and
glSeparableFilter2D(). Use of these maps is described completely in the
glPixelTransfer() reference page, and partly in the reference pages for
the pixel and texture image commands. Only the specification of the
maps is described in this reference page.
map is a symbolic map name, indicating one of ten maps to set. mapsize
specifies the number of entries in the map, and values is a pointer to
an array of mapsize map values.
If a non-zero named buffer object is bound to the
GL_PIXEL_UNPACK_BUFFER target (see glBindBuffer()) while a pixel
transfer map is specified, values is treated as a byte offset into the
buffer object's data store.
The ten maps are as follows:
GL_PIXEL_MAP_I_TO_I
Maps color indices to color indices.
GL_PIXEL_MAP_S_TO_S
Maps stencil indices to stencil indices.
GL_PIXEL_MAP_I_TO_R
Maps color indices to red components.
GL_PIXEL_MAP_I_TO_G
Maps color indices to green components.
GL_PIXEL_MAP_I_TO_B
Maps color indices to blue components.
GL_PIXEL_MAP_I_TO_A
Maps color indices to alpha components.
GL_PIXEL_MAP_R_TO_R
Maps red components to red components.
GL_PIXEL_MAP_G_TO_G
Maps green components to green components.
GL_PIXEL_MAP_B_TO_B
Maps blue components to blue components.
GL_PIXEL_MAP_A_TO_A
Maps alpha components to alpha components.
The entries in a map can be specified as single-precision
floating-point numbers, unsigned short integers, or unsigned int
integers. Maps that store color component values (all but
GL_PIXEL_MAP_I_TO_I and GL_PIXEL_MAP_S_TO_S) retain their values in
floating-point format, with unspecified mantissa and exponent sizes.
Floating-point values specified by glPixelMapfv are converted directly
to the internal floating-point format of these maps, then clamped to
the range [0,1]. Unsigned integer values specified by glPixelMapusv and
glPixelMapuiv are converted linearly such that the largest
representable integer maps to 1.0, and 0 maps to 0.0.
Maps that store indices, GL_PIXEL_MAP_I_TO_I and GL_PIXEL_MAP_S_TO_S,
retain their values in fixed-point format, with an unspecified number
of bits to the right of the binary point. Floating-point values
specified by glPixelMapfv are converted directly to the internal
fixed-point format of these maps. Unsigned integer values specified by
glPixelMapusv and glPixelMapuiv specify integer values, with all 0's to
the right of the binary point.
The following table shows the initial sizes and values for each of the
maps. Maps that are indexed by either color or stencil indices must
have mapsize = 2 n for some n or the results are undefined. The maximum
allowable size for each map depends on the implementation and can be
determined by calling glGet() with argument GL_MAX_PIXEL_MAP_TABLE. The
single maximum applies to all maps; it is at least 32.
┌────────────────────────────┬────────────────────────────────┬────────────────────────────────┬─────────────────────────────────┬─────────────────────────────────┐
│ │ │ │ │ │
│ map │ Lookup │ Lookup │ Initial │ Initial │
│ │ Index │ Value │ Size │ Value │
│ │ │ │ │ │
├────────────────────────────┼────────────────────────────────┼────────────────────────────────┼─────────────────────────────────┼─────────────────────────────────┤
│GL_PIXEL_MAP_I_TO_I │ color index │ color index │ 1 │ 0 │
├────────────────────────────┼────────────────────────────────┼────────────────────────────────┼─────────────────────────────────┼─────────────────────────────────┤
│GL_PIXEL_MAP_S_TO_S │ stencil index │ stencil index │ 1 │ 0 │
├────────────────────────────┼────────────────────────────────┼────────────────────────────────┼─────────────────────────────────┼─────────────────────────────────┤
│GL_PIXEL_MAP_I_TO_R │ color index │ R │ 1 │ 0 │
├────────────────────────────┼────────────────────────────────┼────────────────────────────────┼─────────────────────────────────┼─────────────────────────────────┤
│GL_PIXEL_MAP_I_TO_G │ color index │ G │ 1 │ 0 │
├────────────────────────────┼────────────────────────────────┼────────────────────────────────┼─────────────────────────────────┼─────────────────────────────────┤
│GL_PIXEL_MAP_I_TO_B │ color index │ B │ 1 │ 0 │
├────────────────────────────┼────────────────────────────────┼────────────────────────────────┼─────────────────────────────────┼─────────────────────────────────┤
│GL_PIXEL_MAP_I_TO_A │ color index │ A │ 1 │ 0 │
├────────────────────────────┼────────────────────────────────┼────────────────────────────────┼─────────────────────────────────┼─────────────────────────────────┤
│GL_PIXEL_MAP_R_TO_R │ R │ R │ 1 │ 0 │
├────────────────────────────┼────────────────────────────────┼────────────────────────────────┼─────────────────────────────────┼─────────────────────────────────┤
│GL_PIXEL_MAP_G_TO_G │ G │ G │ 1 │ 0 │
├────────────────────────────┼────────────────────────────────┼────────────────────────────────┼─────────────────────────────────┼─────────────────────────────────┤
│GL_PIXEL_MAP_B_TO_B │ B │ B │ 1 │ 0 │
├────────────────────────────┼────────────────────────────────┼────────────────────────────────┼─────────────────────────────────┼─────────────────────────────────┤
│GL_PIXEL_MAP_A_TO_A │ A │ A │ 1 │ 0 │
└────────────────────────────┴────────────────────────────────┴────────────────────────────────┴─────────────────────────────────┴─────────────────────────────────┘
ERRORS
GL_INVALID_ENUM is generated if map is not an accepted value.
GL_INVALID_VALUE is generated if mapsize is less than one or larger
than GL_MAX_PIXEL_MAP_TABLE.
GL_INVALID_VALUE is generated if map is GL_PIXEL_MAP_I_TO_I,
GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G,
GL_PIXEL_MAP_I_TO_B, or GL_PIXEL_MAP_I_TO_A, and mapsize is not a power
of two.
GL_INVALID_OPERATION is generated if a non-zero buffer object name is
bound to the GL_PIXEL_UNPACK_BUFFER target and the buffer object's data
store is currently mapped.
GL_INVALID_OPERATION is generated if a non-zero buffer object name is
bound to the GL_PIXEL_UNPACK_BUFFER target and the data would be
unpacked from the buffer object such that the memory reads required
would exceed the data store size.
GL_INVALID_OPERATION is generated by glPixelMapfv if a non-zero buffer
object name is bound to the GL_PIXEL_UNPACK_BUFFER target and values is
not evenly divisible into the number of bytes needed to store in memory
a GLfloat datum.
GL_INVALID_OPERATION is generated by glPixelMapuiv if a non-zero buffer
object name is bound to the GL_PIXEL_UNPACK_BUFFER target and values is
not evenly divisible into the number of bytes needed to store in memory
a GLuint datum.
GL_INVALID_OPERATION is generated by glPixelMapusv if a non-zero buffer
object name is bound to the GL_PIXEL_UNPACK_BUFFER target and values is
not evenly divisible into the number of bytes needed to store in memory
a GLushort datum.
GL_INVALID_OPERATION is generated if glPixelMap is executed between the
execution of glBegin() and the corresponding execution of glEnd().
ASSOCIATED GETS
glGetPixelMap()
glGet() with argument GL_PIXEL_MAP_I_TO_I_SIZE
glGet() with argument GL_PIXEL_MAP_S_TO_S_SIZE
glGet() with argument GL_PIXEL_MAP_I_TO_R_SIZE
glGet() with argument GL_PIXEL_MAP_I_TO_G_SIZE
glGet() with argument GL_PIXEL_MAP_I_TO_B_SIZE
glGet() with argument GL_PIXEL_MAP_I_TO_A_SIZE
glGet() with argument GL_PIXEL_MAP_R_TO_R_SIZE
glGet() with argument GL_PIXEL_MAP_G_TO_G_SIZE
glGet() with argument GL_PIXEL_MAP_B_TO_B_SIZE
glGet() with argument GL_PIXEL_MAP_A_TO_A_SIZE
glGet() with argument GL_MAX_PIXEL_MAP_TABLE
glGet() with argument GL_PIXEL_UNPACK_BUFFER_BINDING
SEE ALSO
glColorTable(), glColorSubTable(), glConvolutionFilter1D(),
glConvolutionFilter2D(), glCopyPixels(), glCopyTexImage1D(),
glCopyTexImage2D(), glCopyTexSubImage1D(), glCopyTexSubImage2D(),
glDrawPixels(), glHistogram(), glMinmax(), glPixelStore(),
glPixelTransfer(), glReadPixels(), glSeparableFilter2D(),
glTexImage1D(), glTexImage2D(), glTexImage3D(), glTexSubImage1D(),
glTexSubImage2D(), glTexSubImage3D()
COPYRIGHT
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
under the SGI Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/.
AUTHORS
opengl.org
opengl.org 03/16/2013 GLPIXELMAP(3G)
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