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GLMULTITEXCOORD(3G)		 OpenGL Manual		   GLMULTITEXCOORD(3G)

NAME
       glMultiTexCoord - set the current texture coordinates

C SPECIFICATION
       void glMultiTexCoord1s(GLenum target, GLshort s);

       void glMultiTexCoord1i(GLenum target, GLint s);

       void glMultiTexCoord1f(GLenum target, GLfloat s);

       void glMultiTexCoord1d(GLenum target, GLdouble s);

       void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);

       void glMultiTexCoord2i(GLenum target, GLint s, GLint t);

       void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);

       void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);

       void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);

       void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);

       void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);

       void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t,
			      GLdouble r);

       void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r,
			      GLshort q);

       void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r,
			      GLint q);

       void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r,
			      GLfloat q);

       void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t,
			      GLdouble r, GLdouble q);

PARAMETERS
       target
	   Specifies the texture unit whose coordinates should be modified.
	   The number of texture units is implementation dependent, but must
	   be at least two. Symbolic constant must be one of GL_TEXTUREi,
	   where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an
	   implementation-dependent value.

       s, t, r, q
	   Specify s, t, r, and q texture coordinates for target texture unit.
	   Not all parameters are present in all forms of the command.

C SPECIFICATION
       void glMultiTexCoord1sv(GLenum target, const GLshort * v);

       void glMultiTexCoord1iv(GLenum target, const GLint * v);

       void glMultiTexCoord1fv(GLenum target, const GLfloat * v);

       void glMultiTexCoord1dv(GLenum target, const GLdouble * v);

       void glMultiTexCoord2sv(GLenum target, const GLshort * v);

       void glMultiTexCoord2iv(GLenum target, const GLint * v);

       void glMultiTexCoord2fv(GLenum target, const GLfloat * v);

       void glMultiTexCoord2dv(GLenum target, const GLdouble * v);

       void glMultiTexCoord3sv(GLenum target, const GLshort * v);

       void glMultiTexCoord3iv(GLenum target, const GLint * v);

       void glMultiTexCoord3fv(GLenum target, const GLfloat * v);

       void glMultiTexCoord3dv(GLenum target, const GLdouble * v);

       void glMultiTexCoord4sv(GLenum target, const GLshort * v);

       void glMultiTexCoord4iv(GLenum target, const GLint * v);

       void glMultiTexCoord4fv(GLenum target, const GLfloat * v);

       void glMultiTexCoord4dv(GLenum target, const GLdouble * v);

PARAMETERS
       target
	   Specifies the texture unit whose coordinates should be modified.
	   The number of texture units is implementation dependent, but must
	   be at least two. Symbolic constant must be one of GL_TEXTUREi,
	   where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an
	   implementation-dependent value.

       v
	   Specifies a pointer to an array of one, two, three, or four
	   elements, which in turn specify the s, t, r, and q texture
	   coordinates.

DESCRIPTION
       glMultiTexCoord specifies texture coordinates in one, two, three, or
       four dimensions.	 glMultiTexCoord1 sets the current texture coordinates
       to s 0 0 1; a call to glMultiTexCoord2 sets them to s t 0 1. Similarly,
       glMultiTexCoord3 specifies the texture coordinates as s t r 1, and
       glMultiTexCoord4 defines all four components explicitly as s t r q.

       The current texture coordinates are part of the data that is associated
       with each vertex and with the current raster position. Initially, the
       values for s t r q are 0 0 0 1.

NOTES
       The current texture coordinates can be updated at any time.

       It is always the case that GL_TEXTURE i = GL_TEXTURE0 + i.

ASSOCIATED GETS
       glGet() with argument GL_CURRENT_TEXTURE_COORDS with appropriate
       texture unit selected.

       glGet() with argument GL_MAX_TEXTURE_COORDS

SEE ALSO
       glActiveTexture(), glTexCoord(), glVertex()

COPYRIGHT
       Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
       under the SGI Free Software B License. For details, see
       http://oss.sgi.com/projects/FreeB/.

AUTHORS
       opengl.org

opengl.org			  03/16/2013		   GLMULTITEXCOORD(3G)
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