glMultMatrix man page on RedHat
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GLMULTMATRIX(3G) OpenGL Manual GLMULTMATRIX(3G)
NAME
glMultMatrix - multiply the current matrix with the specified matrix
C SPECIFICATION
void glMultMatrixd(const GLdouble * m);
void glMultMatrixf(const GLfloat * m);
PARAMETERS
m
Points to 16 consecutive values that are used as the elements of a
4 × 4 column-major matrix.
DESCRIPTION
glMultMatrix multiplies the current matrix with the one specified using
m, and replaces the current matrix with the product.
The current matrix is determined by the current matrix mode (see
glMatrixMode()). It is either the projection matrix, modelview matrix,
or the texture matrix.
EXAMPLES
If the current matrix is C and the coordinates to be transformed are v
= v 0 v 1 v 2 v 3, then the current transformation is C × v, or
c 0 c 4 c 8 c 12 c 1 c 5 c 9 c 13 c 2 c 6 c 10 c
14 c 3 c 7 c 11 c 15 × v 0 v 1 v 2 v 3
Calling glMultMatrix with an argument of m = m 0 m 1 ... m 15
replaces the current transformation with C × M × v, or
c 0 c 4 c 8 c 12 c 1 c 5 c 9 c 13 c 2 c 6 c 10 c
14 c 3 c 7 c 11 c 15 × m 0 m 4 m 8 m 12 m 1 m 5 m
9 m 13 m 2 m 6 m 10 m 14 m 3 m 7 m 11 m 15 × v 0
v 1 v 2 v 3
Where v is represented as a 4 × 1 matrix.
NOTES
While the elements of the matrix may be specified with single or double
precision, the GL may store or operate on these values in
less-than-single precision.
In many computer languages, 4 × 4 arrays are represented in row-major
order. The transformations just described represent these matrices in
column-major order. The order of the multiplication is important. For
example, if the current transformation is a rotation, and glMultMatrix
is called with a translation matrix, the translation is done directly
on the coordinates to be transformed, while the rotation is done on the
results of that translation.
ERRORS
GL_INVALID_OPERATION is generated if glMultMatrix is executed between
the execution of glBegin() and the corresponding execution of glEnd().
ASSOCIATED GETS
glGet() with argument GL_MATRIX_MODE
glGet() with argument GL_COLOR_MATRIX
glGet() with argument GL_MODELVIEW_MATRIX
glGet() with argument GL_PROJECTION_MATRIX
glGet() with argument GL_TEXTURE_MATRIX
SEE ALSO
glLoadIdentity(), glLoadMatrix(), glLoadTransposeMatrix(),
glMatrixMode(), glMultTransposeMatrix(), glPushMatrix()
COPYRIGHT
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
under the SGI Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/.
AUTHORS
opengl.org
opengl.org 03/16/2013 GLMULTMATRIX(3G)
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