glMap1 man page on RedHat
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GLMAP1(3G) OpenGL Manual GLMAP1(3G)
NAME
glMap1 - define a one-dimensional evaluator
C SPECIFICATION
void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride,
GLint order, const GLfloat * points);
void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride,
GLint order, const GLdouble * points);
PARAMETERS
target
Specifies the kind of values that are generated by the evaluator.
Symbolic constants GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4,
GL_MAP1_INDEX, GL_MAP1_COLOR_4, GL_MAP1_NORMAL,
GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2,
GL_MAP1_TEXTURE_COORD_3, and GL_MAP1_TEXTURE_COORD_4 are accepted.
u1, u2
Specify a linear mapping of u, as presented to glEvalCoord1(), to
u^, the variable that is evaluated by the equations specified by
this command.
stride
Specifies the number of floats or doubles between the beginning of
one control point and the beginning of the next one in the data
structure referenced in points. This allows control points to be
embedded in arbitrary data structures. The only constraint is that
the values for a particular control point must occupy contiguous
memory locations.
order
Specifies the number of control points. Must be positive.
points
Specifies a pointer to the array of control points.
DESCRIPTION
Evaluators provide a way to use polynomial or rational polynomial
mapping to produce vertices, normals, texture coordinates, and colors.
The values produced by an evaluator are sent to further stages of GL
processing just as if they had been presented using glVertex(),
glNormal(), glTexCoord(), and glColor() commands, except that the
generated values do not update the current normal, texture coordinates,
or color.
All polynomial or rational polynomial splines of any degree (up to the
maximum degree supported by the GL implementation) can be described
using evaluators. These include almost all splines used in computer
graphics: B-splines, Bezier curves, Hermite splines, and so on.
Evaluators define curves based on Bernstein polynomials. Define p u^
as
p u^ = Σ i = 0 n B i n u^ R i
where R i is a control point and B i n u^ is the ith Bernstein
polynomial of degree n (order = n + 1):
B i n u^ = n i u^ i 1 - u^ n - i
Recall that
0 0 == 1 and n 0 == 1
glMap1 is used to define the basis and to specify what kind of values
are produced. Once defined, a map can be enabled and disabled by
calling glEnable() and glDisable() with the map name, one of the nine
predefined values for target described below. glEvalCoord1() evaluates
the one-dimensional maps that are enabled. When glEvalCoord1() presents
a value u, the Bernstein functions are evaluated using u^, where u^ = u
- u1 u2 - u1
target is a symbolic constant that indicates what kind of control
points are provided in points, and what output is generated when the
map is evaluated. It can assume one of nine predefined values:
GL_MAP1_VERTEX_3
Each control point is three floating-point values representing x,
y, and z. Internal glVertex3() commands are generated when the map
is evaluated.
GL_MAP1_VERTEX_4
Each control point is four floating-point values representing x, y,
z, and w. Internal glVertex4() commands are generated when the map
is evaluated.
GL_MAP1_INDEX
Each control point is a single floating-point value representing a
color index. Internal glIndex() commands are generated when the map
is evaluated but the current index is not updated with the value of
these glIndex() commands.
GL_MAP1_COLOR_4
Each control point is four floating-point values representing red,
green, blue, and alpha. Internal glColor4() commands are generated
when the map is evaluated but the current color is not updated with
the value of these glColor4() commands.
GL_MAP1_NORMAL
Each control point is three floating-point values representing the
x, y, and z components of a normal vector. Internal glNormal()
commands are generated when the map is evaluated but the current
normal is not updated with the value of these glNormal() commands.
GL_MAP1_TEXTURE_COORD_1
Each control point is a single floating-point value representing
the s texture coordinate. Internal glTexCoord1() commands are
generated when the map is evaluated but the current texture
coordinates are not updated with the value of these glTexCoord()
commands.
GL_MAP1_TEXTURE_COORD_2
Each control point is two floating-point values representing the s
and t texture coordinates. Internal glTexCoord2() commands are
generated when the map is evaluated but the current texture
coordinates are not updated with the value of these glTexCoord()
commands.
GL_MAP1_TEXTURE_COORD_3
Each control point is three floating-point values representing the
s, t, and r texture coordinates. Internal glTexCoord3() commands
are generated when the map is evaluated but the current texture
coordinates are not updated with the value of these glTexCoord()
commands.
GL_MAP1_TEXTURE_COORD_4
Each control point is four floating-point values representing the
s, t, r, and q texture coordinates. Internal glTexCoord4() commands
are generated when the map is evaluated but the current texture
coordinates are not updated with the value of these glTexCoord()
commands.
stride, order, and points define the array addressing for accessing the
control points. points is the location of the first control point,
which occupies one, two, three, or four contiguous memory locations,
depending on which map is being defined. order is the number of
control points in the array. stride specifies how many float or double
locations to advance the internal memory pointer to reach the next
control point.
NOTES
As is the case with all GL commands that accept pointers to data, it is
as if the contents of points were copied by glMap1 before glMap1
returns. Changes to the contents of points have no effect after glMap1
is called.
ERRORS
GL_INVALID_ENUM is generated if target is not an accepted value.
GL_INVALID_VALUE is generated if u1 is equal to u2.
GL_INVALID_VALUE is generated if stride is less than the number of
values in a control point.
GL_INVALID_VALUE is generated if order is less than 1 or greater than
the return value of GL_MAX_EVAL_ORDER.
GL_INVALID_OPERATION is generated if glMap1 is executed between the
execution of glBegin() and the corresponding execution of glEnd().
GL_INVALID_OPERATION is generated if glMap1 is called and the value of
GL_ACTIVE_TEXTURE is not GL_TEXTURE0.
ASSOCIATED GETS
glGetMap()
glGet() with argument GL_MAX_EVAL_ORDER
glIsEnabled() with argument GL_MAP1_VERTEX_3
glIsEnabled() with argument GL_MAP1_VERTEX_4
glIsEnabled() with argument GL_MAP1_INDEX
glIsEnabled() with argument GL_MAP1_COLOR_4
glIsEnabled() with argument GL_MAP1_NORMAL
glIsEnabled() with argument GL_MAP1_TEXTURE_COORD_1
glIsEnabled() with argument GL_MAP1_TEXTURE_COORD_2
glIsEnabled() with argument GL_MAP1_TEXTURE_COORD_3
glIsEnabled() with argument GL_MAP1_TEXTURE_COORD_4
SEE ALSO
glBegin(), glColor(), glEnable(), glEvalCoord(), glEvalMesh(),
glEvalPoint(), glMap2(), glMapGrid(), glNormal(), glTexCoord(),
glVertex()
COPYRIGHT
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
under the SGI Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/.
AUTHORS
opengl.org
opengl.org 03/16/2013 GLMAP1(3G)
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