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GLINITNAMES(3G)			 OpenGL Manual		       GLINITNAMES(3G)

NAME
       glInitNames - initialize the name stack

C SPECIFICATION
       void glInitNames(void);

DESCRIPTION
       The name stack is used during selection mode to allow sets of rendering
       commands to be uniquely identified. It consists of an ordered set of
       unsigned integers.  glInitNames causes the name stack to be initialized
       to its default empty state.

       The name stack is always empty while the render mode is not GL_SELECT.
       Calls to glInitNames while the render mode is not GL_SELECT are
       ignored.

ERRORS
       GL_INVALID_OPERATION is generated if glInitNames is executed between
       the execution of glBegin() and the corresponding execution of glEnd().

ASSOCIATED GETS
       glGet() with argument GL_NAME_STACK_DEPTH

       glGet() with argument GL_MAX_NAME_STACK_DEPTH

SEE ALSO
       glLoadName(), glPushName(), glRenderMode(), glSelectBuffer()

COPYRIGHT
       Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
       under the SGI Free Software B License. For details, see
       http://oss.sgi.com/projects/FreeB/.

AUTHORS
       opengl.org

opengl.org			  03/16/2013		       GLINITNAMES(3G)
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