glInitNames man page on RedHat
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GLINITNAMES(3G) OpenGL Manual GLINITNAMES(3G)
NAME
glInitNames - initialize the name stack
C SPECIFICATION
void glInitNames(void);
DESCRIPTION
The name stack is used during selection mode to allow sets of rendering
commands to be uniquely identified. It consists of an ordered set of
unsigned integers. glInitNames causes the name stack to be initialized
to its default empty state.
The name stack is always empty while the render mode is not GL_SELECT.
Calls to glInitNames while the render mode is not GL_SELECT are
ignored.
ERRORS
GL_INVALID_OPERATION is generated if glInitNames is executed between
the execution of glBegin() and the corresponding execution of glEnd().
ASSOCIATED GETS
glGet() with argument GL_NAME_STACK_DEPTH
glGet() with argument GL_MAX_NAME_STACK_DEPTH
SEE ALSO
glLoadName(), glPushName(), glRenderMode(), glSelectBuffer()
COPYRIGHT
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
under the SGI Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/.
AUTHORS
opengl.org
opengl.org 03/16/2013 GLINITNAMES(3G)
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