glGetActiveUniformBlock man page on RedHat
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GLGETACTIVEUNIFORMBL(3G) OpenGL Manual GLGETACTIVEUNIFORMBL(3G)
NAME
glGetActiveUniformBlock - query information about an active uniform
block
C SPECIFICATION
void glGetActiveUniformBlockiv(GLuint program,
GLuint uniformBlockIndex, GLenum pname,
GLint params);
PARAMETERS
program
Specifies the name of a program containing the uniform block.
uniformBlockIndex
Specifies the index of the uniform block within program.
pname
Specifies the name of the parameter to query.
params
Specifies the address of a variable to receive the result of the
query.
DESCRIPTION
glGetActiveUniformBlockiv retrieves information about an active uniform
block within program.
program must be the name of a program object for which the command
glLinkProgram() must have been called in the past, although it is not
required that glLinkProgram() must have succeeded. The link could have
failed because the number of active uniforms exceeded the limit.
uniformBlockIndex is an active uniform block index of program, and must
be less than the value of GL_ACTIVE_UNIFORM_BLOCKS.
Upon success, the uniform block parameter(s) specified by pname are
returned in params. If an error occurs, nothing will be written to
params.
If pname is GL_UNIFORM_BLOCK_BINDING, then the index of the uniform
buffer binding point last selected by the uniform block specified by
uniformBlockIndex for program is returned. If no uniform block has been
previously specified, zero is returned.
If pname is GL_UNIFORM_BLOCK_DATA_SIZE, then the
implementation-dependent minimum total buffer object size, in basic
machine units, required to hold all active uniforms in the uniform
block identified by uniformBlockIndex is returned. It is neither
guaranteed nor expected that a given implementation will arrange
uniform values as tightly packed in a buffer object. The exception to
this is the std140 uniform block layout, which guarantees specific
packing behavior and does not require the application to query for
offsets and strides. In this case the minimum size may still be
queried, even though it is determined in advance based only on the
uniform block declaration.
If pname is GL_UNIFORM_BLOCK_NAME_LENGTH, then the total length
(including the nul terminator) of the name of the uniform block
identified by uniformBlockIndex is returned.
If pname is GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, then the number of active
uniforms in the uniform block identified by uniformBlockIndex is
returned.
If pname is GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, then a list of the
active uniform indices for the uniform block identified by
uniformBlockIndex is returned. The number of elements that will be
written to params is the value of GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS for
uniformBlockIndex.
If pname is GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER,
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER,
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER,
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, or
GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER then a boolean value
indicating whether the uniform block identified by uniformBlockIndex is
referenced by the vertex, tessellation control, tessellation
evaluation, geometry, fragment or compute programming stages of
program, respectively, is returned.
ERRORS
GL_INVALID_VALUE is generated if uniformBlockIndex is greater than or
equal to the value of GL_ACTIVE_UNIFORM_BLOCKS or is not the index of
an active uniform block in program.
GL_INVALID_ENUM is generated if pname is not one of the accepted
tokens.
GL_INVALID_OPERATION is generated if program is not the name of a
program object for which glLinkProgram() has been called in the past.
NOTES
glGetActiveUniformBlockiv is available only if the GL version is 3.1 or
greater.
GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER is accepted only if the
GL version is 4.3 or greater.
SEE ALSO
glGetActiveUniformBlockName(), glGetUniformBlockIndex(),
glLinkProgram()
COPYRIGHT
Copyright © 2010 Khronos Group. This material may be distributed
subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
AUTHORS
opengl.org
opengl.org 03/16/2013 GLGETACTIVEUNIFORMBL(3G)
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