glDrawElements man page on RedHat
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GLDRAWELEMENTS(3G) OpenGL Manual GLDRAWELEMENTS(3G)
NAME
glDrawElements - render primitives from array data
C SPECIFICATION
void glDrawElements(GLenum mode, GLsizei count, GLenum type,
const GLvoid * indices);
PARAMETERS
mode
Specifies what kind of primitives to render. Symbolic constants
GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES,
GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP,
GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY,
GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
count
Specifies the number of elements to be rendered.
type
Specifies the type of the values in indices. Must be one of
GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
indices
Specifies a pointer to the location where the indices are stored.
DESCRIPTION
glDrawElements specifies multiple geometric primitives with very few
subroutine calls. Instead of calling a GL function to pass each
individual vertex, normal, texture coordinate, edge flag, or color, you
can prespecify separate arrays of vertices, normals, and so on, and use
them to construct a sequence of primitives with a single call to
glDrawElements.
When glDrawElements is called, it uses count sequential elements from
an enabled array, starting at indices to construct a sequence of
geometric primitives. mode specifies what kind of primitives are
constructed and how the array elements construct these primitives. If
more than one array is enabled, each is used.
Vertex attributes that are modified by glDrawElements have an
unspecified value after glDrawElements returns. Attributes that aren't
modified maintain their previous values.
NOTES
GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY,
GL_TRIANGLE_STRIP_ADJACENCY and GL_TRIANGLES_ADJACENCY are available
only if the GL version is 3.2 or greater.
ERRORS
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if a geometry shader is active and
mode is incompatible with the input primitive type of the geometry
shader in the currently installed program object.
GL_INVALID_OPERATION is generated if a non-zero buffer object name is
bound to an enabled array or the element array and the buffer object's
data store is currently mapped.
SEE ALSO
glDrawArrays(), glDrawElementsInstanced(), glDrawElementsBaseVertex(),
glDrawRangeElements()
COPYRIGHT
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
under the SGI Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/.
AUTHORS
opengl.org
opengl.org 03/16/2013 GLDRAWELEMENTS(3G)
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