glDetachShader man page on RedHat
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GLDETACHSHADER(3G) OpenGL Manual GLDETACHSHADER(3G)
NAME
glDetachShader - Detaches a shader object from a program object to
which it is attached
C SPECIFICATION
void glDetachShader(GLuint program, GLuint shader);
PARAMETERS
program
Specifies the program object from which to detach the shader
object.
shader
Specifies the shader object to be detached.
DESCRIPTION
glDetachShader detaches the shader object specified by shader from the
program object specified by program. This command can be used to undo
the effect of the command glAttachShader().
If shader has already been flagged for deletion by a call to
glDeleteShader() and it is not attached to any other program object, it
will be deleted after it has been detached.
ERRORS
GL_INVALID_VALUE is generated if either program or shader is a value
that was not generated by OpenGL.
GL_INVALID_OPERATION is generated if program is not a program object.
GL_INVALID_OPERATION is generated if shader is not a shader object.
GL_INVALID_OPERATION is generated if shader is not attached to program.
ASSOCIATED GETS
glGetAttachedShaders() with the handle of a valid program object
glGetShader() with arguments shader and GL_DELETE_STATUS
glIsProgram()
glIsShader()
SEE ALSO
glAttachShader()
COPYRIGHT
Copyright © 2003-2005 3Dlabs Inc. Ltd. This material may be distributed
subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
AUTHORS
opengl.org
opengl.org 03/16/2013 GLDETACHSHADER(3G)
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