glDeleteRenderbuffers man page on RedHat
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GLDELETERENDERBUFFER(3G) OpenGL Manual GLDELETERENDERBUFFER(3G)
NAME
glDeleteRenderbuffers - delete renderbuffer objects
C SPECIFICATION
void glDeleteRenderbuffers(GLsizei n, GLuint *renderbuffers);
PARAMETERS
n
Specifies the number of renderbuffer objects to be deleted.
renderbuffers
A pointer to an array containing n renderbuffer objects to be
deleted.
DESCRIPTION
glDeleteRenderbuffers deletes the n renderbuffer objects whose names
are stored in the array addressed by renderbuffers. The name zero is
reserved by the GL and is silently ignored, should it occur in
renderbuffers, as are other unused names. Once a renderbuffer object is
deleted, its name is again unused and it has no contents. If a
renderbuffer that is currently bound to the target GL_RENDERBUFFER is
deleted, it is as though glBindRenderbuffer() had been executed with a
target of GL_RENDERBUFFER and a name of zero.
If a renderbuffer object is attached to one or more attachment points
in the currently bound framebuffer, then it as if
glFramebufferRenderbuffer() had been called, with a renderbuffer of
zero for each attachment point to which this image was attached in the
currently bound framebuffer. In other words, this renderbuffer object
is first detached from all attachment ponits in the currently bound
framebuffer. Note that the renderbuffer image is specifically not
detached from any non-bound framebuffers.
ERRORS
GL_INVALID_VALUE is generated if n is negative.
SEE ALSO
glGenRenderbuffers(), glFramebufferRenderbuffer(),
glRenderbufferStorage(), glRenderbufferStorageMultisample()
COPYRIGHT
Copyright © 2010 Khronos Group. This material may be distributed
subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
AUTHORS
opengl.org
opengl.org 03/16/2013 GLDELETERENDERBUFFER(3G)
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