glDebugMessageControl man page on RedHat
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GLDEBUGMESSAGECONTRO(3G) OpenGL Manual GLDEBUGMESSAGECONTRO(3G)
NAME
glDebugMessageControl - control the reporting of debug messages in a
debug context
C SPECIFICATION
void glDebugMessageControl(GLenum source, GLenum type, GLenum severity,
GLsizei count, const GLuint *ids,
GLboolean enabled);
PARAMETERS
source
The source of debug messages to enable or disable.
type
The type of debug messages to enable or disable.
severity
The severity of debug messages to enable or disable.
count
The length of the array ids.
ids
The address of an array of unsigned integers contianing the ids of
the messages to enable or disable.
enabled
A Boolean flag determining whether the selected messages should be
enabled or disabled.
DESCRIPTION
glDebugMessageControl controls the reporting of debug messages
generated by a debug context. The parameters source, type and severity
form a filter to select messages from the pool of potential messages
generated by the GL.
source may be GL_DEBUG_SOURCE_API, GL_DEBUG_SOURCE_WINDOW_SYSTEM_,
GL_DEBUG_SOURCE_SHADER_COMPILER, GL_DEBUG_SOURCE_THIRD_PARTY,
GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_SOURCE_OTHER to select messages
generated by usage of the GL API, the window system, the shader
compiler, third party tools or libraries, explicitly by the application
or by some other source, respectively. It may also take the value
GL_DONT_CARE. If source is not GL_DONT_CARE then only messages whose
source matches source will be referenced.
type may be one of GL_DEBUG_TYPE_ERROR,
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR,
GL_DEBUG_TYPE_PORTABILITY, GL_DEBUG_TYPE_PERFORMANCE,
GL_DEBUG_TYPE_OTHER to indicate the type of messages describing GL
errors, attempted use of deprecated features, triggering of undefined
behavior, portability issues, performance notifications and other types
of messages. It may also take the value GL_DONT_CARE. If type is not
GL_DONT_CARE then only messages whose type matches type will be
referenced.
severity may be one of GL_DEBUG_SEVERITY_LOW, GL_DEBUG_SEVERITY_MEDIUM,
or GL_DEBUG_SEVERITY_HIGH to select messages of low, medium or high
severity messages. It may also take the value GL_DONT_CARE. If severity
is not GL_DONT_CARE then only messages whose severity matches severity
will be referenced.
ids contains a list of count message identifiers to select specific
messages from the pool of available messages. If count is zero then the
value of ids is ignored. Otherwise, only messages appearing in this
list are selected. In this case, source and type may not be
GL_DONT_CARE and severity must be GL_DONT_CARE.
If enabled is GL_TRUE then messages that match the filter formed by
source, type, severity and ids are enabled. Otherwise, those messages
are disabled.
NOTES
Although debug messages may be enabled in a non-debug context, the
quantity and detail of such messages may be substantially inferior to
those in a debug context. In particular, a valid implementation of the
debug message queue in a non-debug context may produce no messages at
all.
ERRORS
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_ENUM is generated if any of source, type or severity is not
one of the accepted interface types.
GL_INVALID_OPERATION is generated if count is non-zero and either
source or type is GL_DONT_CARE or if severity is not GL_DONT_CARE.
SEE ALSO
glDebugMessageInsert(), glDebugMessageCallback(),
glGetDebugMessageLog().
COPYRIGHT
Copyright © 2012 Khronos Group. This material may be distributed
subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
AUTHORS
opengl.org
opengl.org 03/16/2013 GLDEBUGMESSAGECONTRO(3G)
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