glCompressedTexSubImage3D man page on RedHat
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GLCOMPRESSEDTEXSUBIM(3G) OpenGL Manual GLCOMPRESSEDTEXSUBIM(3G)
NAME
glCompressedTexSubImage3D - specify a three-dimensional texture
subimage in a compressed format
C SPECIFICATION
void glCompressedTexSubImage3D(GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth,
GLenum format, GLsizei imageSize,
const GLvoid * data);
PARAMETERS
target
Specifies the target texture. Must be GL_TEXTURE_3D.
level
Specifies the level-of-detail number. Level 0 is the base image
level. Level n is the nth mipmap reduction image.
xoffset
Specifies a texel offset in the x direction within the texture
array.
yoffset
Specifies a texel offset in the y direction within the texture
array.
width
Specifies the width of the texture subimage.
height
Specifies the height of the texture subimage.
depth
Specifies the depth of the texture subimage.
format
Specifies the format of the compressed image data stored at address
data.
imageSize
Specifies the number of unsigned bytes of image data starting at
the address specified by data.
data
Specifies a pointer to the compressed image data in memory.
DESCRIPTION
Texturing allows elements of an image array to be read by shaders.
glCompressedTexSubImage3D redefines a contiguous subregion of an
existing three-dimensional texture image. The texels referenced by data
replace the portion of the existing texture array with x indices
xoffset and xoffset + width - 1, and the y indices yoffset and yoffset
+ height - 1, and the z indices zoffset and zoffset + depth - 1,
inclusive. This region may not include any texels outside the range of
the texture array as it was originally specified. It is not an error to
specify a subtexture with width of 0, but such a specification has no
effect.
internalformat must be a known compressed image format (such as
GL_RGTC) or an extension-specified compressed-texture format. The
format of the compressed texture image is selected by the GL
implementation that compressed it (see glTexImage3D()) and should be
queried at the time the texture was compressed with
glGetTexLevelParameter().
If a non-zero named buffer object is bound to the
GL_PIXEL_UNPACK_BUFFER target (see glBindBuffer()) while a texture
image is specified, data is treated as a byte offset into the buffer
object's data store.
ERRORS
GL_INVALID_ENUM is generated if internalformat is one of the generic
compressed internal formats: GL_COMPRESSED_RED, GL_COMPRESSED_RG,
GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA. GL_COMPRESSED_SRGB, or
GL_COMPRESSED_SRGB_ALPHA.
GL_INVALID_VALUE is generated if imageSize is not consistent with the
format, dimensions, and contents of the specified compressed image
data.
GL_INVALID_OPERATION is generated if parameter combinations are not
supported by the specific compressed internal format as specified in
the specific texture compression extension.
GL_INVALID_OPERATION is generated if a non-zero buffer object name is
bound to the GL_PIXEL_UNPACK_BUFFER target and the buffer object's data
store is currently mapped.
GL_INVALID_OPERATION is generated if a non-zero buffer object name is
bound to the GL_PIXEL_UNPACK_BUFFER target and the data would be
unpacked from the buffer object such that the memory reads required
would exceed the data store size.
Undefined results, including abnormal program termination, are
generated if data is not encoded in a manner consistent with the
extension specification defining the internal compression format.
ASSOCIATED GETS
glGetCompressedTexImage()
glGet() with argument GL_TEXTURE_COMPRESSED
glGet() with argument GL_PIXEL_UNPACK_BUFFER_BINDING
glGetTexLevelParameter() with arguments GL_TEXTURE_INTERNAL_FORMAT and
GL_TEXTURE_COMPRESSED_IMAGE_SIZE
SEE ALSO
glActiveTexture(), glCompressedTexImage1D(), glCompressedTexImage2D(),
glCompressedTexImage3D(), glCompressedTexSubImage1D(),
glCompressedTexSubImage2D(), glCopyTexImage1D(), glCopyTexImage2D(),
glCopyTexSubImage1D(), glCopyTexSubImage2D(), glCopyTexSubImage3D(),
glPixelStore(), glTexImage2D(), glTexImage3D(), glTexSubImage1D(),
glTexSubImage2D(), glTexSubImage3D(), glTexParameter()
COPYRIGHT
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
under the SGI Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/.
AUTHORS
opengl.org
opengl.org 03/16/2013 GLCOMPRESSEDTEXSUBIM(3G)
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