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GLCOLORPOINTER(3G)		 OpenGL Manual		    GLCOLORPOINTER(3G)

NAME
       glColorPointer - define an array of colors

C SPECIFICATION
       void glColorPointer(GLint size, GLenum type, GLsizei stride,
			   const GLvoid * pointer);

PARAMETERS
       size
	   Specifies the number of components per color. Must be 3 or 4. The
	   initial value is 4.

       type
	   Specifies the data type of each color component in the array.
	   Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT,
	   GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE
	   are accepted. The initial value is GL_FLOAT.

       stride
	   Specifies the byte offset between consecutive colors. If stride is
	   0, the colors are understood to be tightly packed in the array. The
	   initial value is 0.

       pointer
	   Specifies a pointer to the first component of the first color
	   element in the array. The initial value is 0.

DESCRIPTION
       glColorPointer specifies the location and data format of an array of
       color components to use when rendering.	size specifies the number of
       components per color, and must be 3 or 4.  type specifies the data type
       of each color component, and stride specifies the byte stride from one
       color to the next, allowing vertices and attributes to be packed into a
       single array or stored in separate arrays. (Single-array storage may be
       more efficient on some implementations; see glInterleavedArrays().)

       If a non-zero named buffer object is bound to the GL_ARRAY_BUFFER
       target (see glBindBuffer()) while a color array is specified, pointer
       is treated as a byte offset into the buffer object's data store. Also,
       the buffer object binding (GL_ARRAY_BUFFER_BINDING) is saved as color
       vertex array client-side state (GL_COLOR_ARRAY_BUFFER_BINDING).

       When a color array is specified, size, type, stride, and pointer are
       saved as client-side state, in addition to the current vertex array
       buffer object binding.

       To enable and disable the color array, call glEnableClientState() and
       glDisableClientState() with the argument GL_COLOR_ARRAY. If enabled,
       the color array is used when glDrawArrays(), glMultiDrawArrays(),
       glDrawElements(), glMultiDrawElements(), glDrawRangeElements(), or
       glArrayElement() is called.

NOTES
       glColorPointer is available only if the GL version is 1.1 or greater.

       The color array is initially disabled and isn't accessed when
       glArrayElement(), glDrawElements(), glDrawRangeElements(),
       glDrawArrays(), glMultiDrawArrays(), or glMultiDrawElements() is
       called.

       Execution of glColorPointer is not allowed between the execution of
       glBegin() and the corresponding execution of glEnd(), but an error may
       or may not be generated. If no error is generated, the operation is
       undefined.

       glColorPointer is typically implemented on the client side.

       Color array parameters are client-side state and are therefore not
       saved or restored by glPushAttrib() and glPopAttrib(). Use
       glPushClientAttrib() and glPopClientAttrib() instead.

ERRORS
       GL_INVALID_VALUE is generated if size is not 3 or 4.

       GL_INVALID_ENUM is generated if type is not an accepted value.

       GL_INVALID_VALUE is generated if stride is negative.

ASSOCIATED GETS
       glIsEnabled() with argument GL_COLOR_ARRAY

       glGet() with argument GL_COLOR_ARRAY_SIZE

       glGet() with argument GL_COLOR_ARRAY_TYPE

       glGet() with argument GL_COLOR_ARRAY_STRIDE

       glGet() with argument GL_COLOR_ARRAY_BUFFER_BINDING

       glGet() with argument GL_ARRAY_BUFFER_BINDING

       glGetPointerv() with argument GL_COLOR_ARRAY_POINTER

SEE ALSO
       glArrayElement(), glBindBuffer(), glColor(), glDisableClientState(),
       glDrawArrays(), glDrawElements(), glDrawRangeElements(),
       glEdgeFlagPointer(), glEnableClientState(), glFogCoordPointer(),
       glIndexPointer(), glInterleavedArrays(), glMultiDrawArrays(),
       glMultiDrawElements(), glNormalPointer(), glPopClientAttrib(),
       glPushClientAttrib(), glSecondaryColorPointer(), glTexCoordPointer(),
       glVertexAttribPointer(), glVertexPointer()

COPYRIGHT
       Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
       under the SGI Free Software B License. For details, see
       http://oss.sgi.com/projects/FreeB/.

AUTHORS
       opengl.org

opengl.org			  03/16/2013		    GLCOLORPOINTER(3G)
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