glAttachShader man page on RedHat
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GLATTACHSHADER(3G) OpenGL Manual GLATTACHSHADER(3G)
NAME
glAttachShader - Attaches a shader object to a program object
C SPECIFICATION
void glAttachShader(GLuint program, GLuint shader);
PARAMETERS
program
Specifies the program object to which a shader object will be
attached.
shader
Specifies the shader object that is to be attached.
DESCRIPTION
In order to create a complete shader program, there must be a way to
specify the list of things that will be linked together. Program
objects provide this mechanism. Shaders that are to be linked together
in a program object must first be attached to that program object.
glAttachShader attaches the shader object specified by shader to the
program object specified by program. This indicates that shader will be
included in link operations that will be performed on program.
All operations that can be performed on a shader object are valid
whether or not the shader object is attached to a program object. It is
permissible to attach a shader object to a program object before source
code has been loaded into the shader object or before the shader object
has been compiled. It is permissible to attach multiple shader objects
of the same type because each may contain a portion of the complete
shader. It is also permissible to attach a shader object to more than
one program object. If a shader object is deleted while it is attached
to a program object, it will be flagged for deletion, and deletion will
not occur until glDetachShader() is called to detach it from all
program objects to which it is attached.
ERRORS
GL_INVALID_VALUE is generated if either program or shader is not a
value generated by OpenGL.
GL_INVALID_OPERATION is generated if program is not a program object.
GL_INVALID_OPERATION is generated if shader is not a shader object.
GL_INVALID_OPERATION is generated if shader is already attached to
program.
ASSOCIATED GETS
glGetAttachedShaders() with the handle of a valid program object
glGetShaderInfoLog()
glGetShaderSource()
glIsProgram()
glIsShader()
SEE ALSO
glCompileShader(), glCreateShader(), glDeleteShader(),
glDetachShader(), glLinkProgram(), glShaderSource()
COPYRIGHT
Copyright © 2003-2005 3Dlabs Inc. Ltd. This material may be distributed
subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
AUTHORS
opengl.org
opengl.org 03/16/2013 GLATTACHSHADER(3G)
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