glPrimitiveRestartIndex man page on Oracle
[printable version]
GLPRIMITIVERESTARTIN(3G) OpenGL Manual GLPRIMITIVERESTARTIN(3G)
NAME
glPrimitiveRestartIndex - specify the primitive restart index
C SPECIFICATION
void glPrimitiveRestartIndex(GLuint index);
PARAMETERS
index
Specifies the value to be interpreted as the primitive restart
index.
DESCRIPTION
glPrimitiveRestartIndex specifies a vertex array element that is
treated specially when primitive restarting is enabled. This is known
as the primitive restart index.
When one of the Draw* commands transfers a set of generic attribute
array elements to the GL, if the index within the vertex arrays
corresponding to that set is equal to the primitive restart index, then
the GL does not process those elements as a vertex. Instead, it is as
if the drawing command ended with the immediately preceding transfer,
and another drawing command is immediately started with the same
parameters, but only transferring the immediately following element
through the end of the originally specified elements.
When either glDrawElementsBaseVertex(),
glDrawElementsInstancedBaseVertex() or glMultiDrawElementsBaseVertex()
is used, the primitive restart comparison occurs before the basevertex
offset is added to the array index.
NOTES
glPrimitiveRestartIndex is available only if the GL version is 3.1 or
greater.
SEE ALSO
glDrawArrays(), glDrawElements(), glDrawElementsBaseVertex(),
glDrawElementsInstancedBaseVertex()
COPYRIGHT
Copyright © 2010 Khronos Group. This material may be distributed
subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
AUTHORS
opengl.org
opengl.org 04/29/2014 GLPRIMITIVERESTARTIN(3G)
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