glPassThrough man page on Oracle
[printable version]
GLPASSTHROUGH(3G) OpenGL Manual GLPASSTHROUGH(3G)
NAME
glPassThrough - place a marker in the feedback buffer
C SPECIFICATION
void glPassThrough(GLfloat token);
PARAMETERS
token
Specifies a marker value to be placed in the feedback buffer
following a GL_PASS_THROUGH_TOKEN.
DESCRIPTION
Feedback is a GL render mode. The mode is selected by calling
glRenderMode() with GL_FEEDBACK. When the GL is in feedback mode, no
pixels are produced by rasterization. Instead, information about
primitives that would have been rasterized is fed back to the
application using the GL. See the glFeedbackBuffer() reference page for
a description of the feedback buffer and the values in it.
glPassThrough inserts a user-defined marker in the feedback buffer when
it is executed in feedback mode. token is returned as if it were a
primitive; it is indicated with its own unique identifying value:
GL_PASS_THROUGH_TOKEN. The order of glPassThrough commands with respect
to the specification of graphics primitives is maintained.
NOTES
glPassThrough is ignored if the GL is not in feedback mode.
ERRORS
GL_INVALID_OPERATION is generated if glPassThrough is executed between
the execution of glBegin() and the corresponding execution of glEnd().
ASSOCIATED GETS
glGet() with argument GL_RENDER_MODE
SEE ALSO
glFeedbackBuffer(), glRenderMode()
COPYRIGHT
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
under the SGI Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/.
AUTHORS
opengl.org
opengl.org 04/29/2014 GLPASSTHROUGH(3G)
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