glMap2 man page on Oracle
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GLMAP2(3G) OpenGL Manual GLMAP2(3G)
NAME
glMap2 - define a two-dimensional evaluator
C SPECIFICATION
void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride,
GLint uorder, GLfloat v1, GLfloat v2, GLint vstride,
GLint vorder, const GLfloat * points);
void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride,
GLint uorder, GLdouble v1, GLdouble v2, GLint vstride,
GLint vorder, const GLdouble * points);
PARAMETERS
target
Specifies the kind of values that are generated by the evaluator.
Symbolic constants GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4,
GL_MAP2_INDEX, GL_MAP2_COLOR_4, GL_MAP2_NORMAL,
GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2,
GL_MAP2_TEXTURE_COORD_3, and GL_MAP2_TEXTURE_COORD_4 are accepted.
u1, u2
Specify a linear mapping of u, as presented to glEvalCoord2(), to
u^, one of the two variables that are evaluated by the equations
specified by this command. Initially, u1 is 0 and u2 is 1.
ustride
Specifies the number of floats or doubles between the beginning of
control point R ij and the beginning of control point R i + 1 j,
where i and j are the u and v control point indices, respectively.
This allows control points to be embedded in arbitrary data
structures. The only constraint is that the values for a particular
control point must occupy contiguous memory locations. The initial
value of ustride is 0.
uorder
Specifies the dimension of the control point array in the u axis.
Must be positive. The initial value is 1.
v1, v2
Specify a linear mapping of v, as presented to glEvalCoord2(), to
v^, one of the two variables that are evaluated by the equations
specified by this command. Initially, v1 is 0 and v2 is 1.
vstride
Specifies the number of floats or doubles between the beginning of
control point R ij and the beginning of control point R i j + 1,
where i and j are the u and v control point indices, respectively.
This allows control points to be embedded in arbitrary data
structures. The only constraint is that the values for a particular
control point must occupy contiguous memory locations. The initial
value of vstride is 0.
vorder
Specifies the dimension of the control point array in the v axis.
Must be positive. The initial value is 1.
points
Specifies a pointer to the array of control points.
DESCRIPTION
Evaluators provide a way to use polynomial or rational polynomial
mapping to produce vertices, normals, texture coordinates, and colors.
The values produced by an evaluator are sent on to further stages of GL
processing just as if they had been presented using glVertex(),
glNormal(), glTexCoord(), and glColor() commands, except that the
generated values do not update the current normal, texture coordinates,
or color.
All polynomial or rational polynomial splines of any degree (up to the
maximum degree supported by the GL implementation) can be described
using evaluators. These include almost all surfaces used in computer
graphics, including B-spline surfaces, NURBS surfaces, Bezier surfaces,
and so on.
Evaluators define surfaces based on bivariate Bernstein polynomials.
Define p u^ v^ as
p u^ v^ = Σ i = 0 n Σ j = 0 m B i n u^ B j m v^ R ij
where R ij is a control point, B i n u^ is the ith Bernstein
polynomial of degree n (uorder = n + 1)
B i n u^ = n i u^ i 1 - u^ n - i
and B j m v^ is the jth Bernstein polynomial of degree m (vorder = m
+ 1)
B j m v^ = m j v^ j 1 - v^ m - j
Recall that 0 0 == 1 and n 0 == 1
glMap2 is used to define the basis and to specify what kind of values
are produced. Once defined, a map can be enabled and disabled by
calling glEnable() and glDisable() with the map name, one of the nine
predefined values for target, described below. When glEvalCoord2()
presents values u and v, the bivariate Bernstein polynomials are
evaluated using u^ and v^, where
u^ = u - u1 u2 - u1
v^ = v - v1 v2 - v1
target is a symbolic constant that indicates what kind of control
points are provided in points, and what output is generated when the
map is evaluated. It can assume one of nine predefined values:
GL_MAP2_VERTEX_3
Each control point is three floating-point values representing x,
y, and z. Internal glVertex3() commands are generated when the map
is evaluated.
GL_MAP2_VERTEX_4
Each control point is four floating-point values representing x, y,
z, and w. Internal glVertex4() commands are generated when the map
is evaluated.
GL_MAP2_INDEX
Each control point is a single floating-point value representing a
color index. Internal glIndex() commands are generated when the map
is evaluated but the current index is not updated with the value of
these glIndex() commands.
GL_MAP2_COLOR_4
Each control point is four floating-point values representing red,
green, blue, and alpha. Internal glColor4() commands are generated
when the map is evaluated but the current color is not updated with
the value of these glColor4() commands.
GL_MAP2_NORMAL
Each control point is three floating-point values representing the
x, y, and z components of a normal vector. Internal glNormal()
commands are generated when the map is evaluated but the current
normal is not updated with the value of these glNormal() commands.
GL_MAP2_TEXTURE_COORD_1
Each control point is a single floating-point value representing
the s texture coordinate. Internal glTexCoord1() commands are
generated when the map is evaluated but the current texture
coordinates are not updated with the value of these glTexCoord()
commands.
GL_MAP2_TEXTURE_COORD_2
Each control point is two floating-point values representing the s
and t texture coordinates. Internal glTexCoord2() commands are
generated when the map is evaluated but the current texture
coordinates are not updated with the value of these glTexCoord()
commands.
GL_MAP2_TEXTURE_COORD_3
Each control point is three floating-point values representing the
s, t, and r texture coordinates. Internal glTexCoord3() commands
are generated when the map is evaluated but the current texture
coordinates are not updated with the value of these glTexCoord()
commands.
GL_MAP2_TEXTURE_COORD_4
Each control point is four floating-point values representing the
s, t, r, and q texture coordinates. Internal glTexCoord4() commands
are generated when the map is evaluated but the current texture
coordinates are not updated with the value of these glTexCoord()
commands.
ustride, uorder, vstride, vorder, and points define the array
addressing for accessing the control points. points is the location of
the first control point, which occupies one, two, three, or four
contiguous memory locations, depending on which map is being defined.
There are uorder × vorder control points in the array. ustride
specifies how many float or double locations are skipped to advance the
internal memory pointer from control point R i j to control point R i
+ 1 j. vstride specifies how many float or double locations are
skipped to advance the internal memory pointer from control point R i
j to control point R i j + 1.
NOTES
As is the case with all GL commands that accept pointers to data, it is
as if the contents of points were copied by glMap2 before glMap2
returns. Changes to the contents of points have no effect after glMap2
is called.
Initially, GL_AUTO_NORMAL is enabled. If GL_AUTO_NORMAL is enabled,
normal vectors are generated when either GL_MAP2_VERTEX_3 or
GL_MAP2_VERTEX_4 is used to generate vertices.
ERRORS
GL_INVALID_ENUM is generated if target is not an accepted value.
GL_INVALID_VALUE is generated if u1 is equal to u2, or if v1 is equal
to v2.
GL_INVALID_VALUE is generated if either ustride or vstride is less than
the number of values in a control point.
GL_INVALID_VALUE is generated if either uorder or vorder is less than 1
or greater than the return value of GL_MAX_EVAL_ORDER.
GL_INVALID_OPERATION is generated if glMap2 is executed between the
execution of glBegin() and the corresponding execution of glEnd().
GL_INVALID_OPERATION is generated if glMap2 is called and the value of
GL_ACTIVE_TEXTURE is not GL_TEXTURE0.
ASSOCIATED GETS
glGetMap()
glGet() with argument GL_MAX_EVAL_ORDER
glIsEnabled() with argument GL_MAP2_VERTEX_3
glIsEnabled() with argument GL_MAP2_VERTEX_4
glIsEnabled() with argument GL_MAP2_INDEX
glIsEnabled() with argument GL_MAP2_COLOR_4
glIsEnabled() with argument GL_MAP2_NORMAL
glIsEnabled() with argument GL_MAP2_TEXTURE_COORD_1
glIsEnabled() with argument GL_MAP2_TEXTURE_COORD_2
glIsEnabled() with argument GL_MAP2_TEXTURE_COORD_3
glIsEnabled() with argument GL_MAP2_TEXTURE_COORD_4
SEE ALSO
glBegin(), glColor(), glEnable(), glEvalCoord(), glEvalMesh(),
glEvalPoint(), glMap1(), glMapGrid(), glNormal(), glTexCoord(),
glVertex()
COPYRIGHT
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
under the SGI Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/.
AUTHORS
opengl.org
opengl.org 04/29/2014 GLMAP2(3G)
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