glLoadName man page on Oracle
[printable version]
GLLOADNAME(3G) OpenGL Manual GLLOADNAME(3G)
NAME
glLoadName - load a name onto the name stack
C SPECIFICATION
void glLoadName(GLuint name);
PARAMETERS
name
Specifies a name that will replace the top value on the name stack.
DESCRIPTION
The name stack is used during selection mode to allow sets of rendering
commands to be uniquely identified. It consists of an ordered set of
unsigned integers and is initially empty.
glLoadName causes name to replace the value on the top of the name
stack.
The name stack is always empty while the render mode is not GL_SELECT.
Calls to glLoadName while the render mode is not GL_SELECT are ignored.
ERRORS
GL_INVALID_OPERATION is generated if glLoadName is called while the
name stack is empty.
GL_INVALID_OPERATION is generated if glLoadName is executed between the
execution of glBegin() and the corresponding execution of glEnd().
ASSOCIATED GETS
glGet() with argument GL_NAME_STACK_DEPTH
glGet() with argument GL_MAX_NAME_STACK_DEPTH
SEE ALSO
glInitNames(), glPushName(), glRenderMode(), glSelectBuffer()
COPYRIGHT
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
under the SGI Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/.
AUTHORS
opengl.org
opengl.org 04/29/2014 GLLOADNAME(3G)
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