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GLGETDEBUGMESSAGELOG(3G)	 OpenGL Manual	      GLGETDEBUGMESSAGELOG(3G)

NAME
       glGetDebugMessageLog - retrieve messages from the debug message log

C SPECIFICATION
       GLuint glGetDebugMessageLog(GLuint count, GLsizei bufSize,
				   GLenum *sources, Glenum *types,
				   GLuint *ids, GLenum *severities,
				   GLsizei *lengths, GLchar *messageLog);

PARAMETERS
       count
	   The number of debug messages to retrieve from the log.

       bufSize
	   The size of the buffer whose address is given by messageLog.

       sources
	   The address of an array of variables to receive the sources of the
	   retrieved messages.

       types
	   The address of an array of variables to receive the types of the
	   retrieved messages.

       ids
	   The address of an array of unsigned integers to receive the ids of
	   the retrieved messages.

       severities
	   The address of an array of variables to receive the severites of
	   the retrieved messages.

       lengths
	   The address of an array of variables to receive the lengths of the
	   received messages.

       messageLog
	   The address of an array of characters that will receive the
	   messages.

DESCRIPTION
       glGetDebugMessageLog retrieves messages from the debug message log. A
       maximum of count messages are retrieved from the log. If sources is not
       NULL then the source of each message is written into up to count
       elements of the array. If types is not NULL then the type of each
       message is written into up to count elements of the array. If id is not
       NULL then the identifier of each message is written into up to count
       elements of the array. If severities is not NULL then the severity of
       each message is written into up to count elements of the array. If
       lengths is not NULL then the length of each message is written into up
       to count elements of the array.

       messageLog specifies the address of a character array into which the
       debug messages will be written. Each message will be concatenated onto
       the array starting at the first element of messageLog.  bufSize
       specifies the size of the array messageLog. If a message will not fit
       into the remaining space in messageLog then the function terminates and
       returns the number of messages written so far, which may be zero.

       If glGetDebugMessageLog returns zero then no messages are present in
       the debug log, or there was not enough space in messageLog to retrieve
       the first message in the queue. If messageLog is NULL then no messages
       are written and the value of bufSize is ignored.

NOTES
       Although debug messages may be enabled in a non-debug context, the
       quantity and detail of such messages may be substantially inferior to
       those in a debug context. In particular, a valid implementation of the
       debug message queue in a non-debug context may produce no messages at
       all.

ERRORS
       GL_INVALID_VALUE is generated if count or bufSize is negative.

ASSOCIATED GETS
       glGet() with argument GL_DEBUG_LOGGED_MESSAGES

       glGet() with argument GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH

       glGet() with argument GL_MAX_DEBUG_MESSAGE_LENGTH

       glGet() with argument GL_MAX_DEBUG_LOGGED_MESSAGES

SEE ALSO
       glDebugMessageInsert(), glDebugMessageCallback(),
       glDebugMessageControl().

COPYRIGHT
       Copyright © 2012 Khronos Group. This material may be distributed
       subject to the terms and conditions set forth in the Open Publication
       License, v 1.0, 8 June 1999.  http://opencontent.org/openpub/.

AUTHORS
       opengl.org

opengl.org			  04/29/2014	      GLGETDEBUGMESSAGELOG(3G)
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