glGetActiveUniformBlockName man page on Oracle
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GLGETACTIVEUNIFORMBL(3G) OpenGL Manual GLGETACTIVEUNIFORMBL(3G)
NAME
glGetActiveUniformBlockName - retrieve the name of an active uniform
block
C SPECIFICATION
void glGetActiveUniformBlockName(GLuint program,
GLuint uniformBlockIndex,
GLsizei bufSize, GLsizei *length,
GLchar *uniformBlockName);
PARAMETERS
program
Specifies the name of a program containing the uniform block.
uniformBlockIndex
Specifies the index of the uniform block within program.
bufSize
Specifies the size of the buffer addressed by uniformBlockName.
length
Specifies the address of a variable to receive the number of
characters that were written to uniformBlockName.
uniformBlockName
Specifies the address an array of characters to receive the name of
the uniform block at uniformBlockIndex.
DESCRIPTION
glGetActiveUniformBlockName retrieves the name of the active uniform
block at uniformBlockIndex within program.
program must be the name of a program object for which the command
glLinkProgram() must have been called in the past, although it is not
required that glLinkProgram() must have succeeded. The link could have
failed because the number of active uniforms exceeded the limit.
uniformBlockIndex is an active uniform block index of program, and must
be less than the value of GL_ACTIVE_UNIFORM_BLOCKS.
Upon success, the name of the uniform block identified by
unifomBlockIndex is returned into uniformBlockName. The name is
nul-terminated. The actual number of characters written into
uniformBlockName, excluding the nul terminator, is returned in length.
If length is NULL, no length is returned.
bufSize contains the maximum number of characters (including the nul
terminator) that will be written into uniformBlockName.
If an error occurs, nothing will be written to uniformBlockName or
length.
ERRORS
GL_INVALID_OPERATION is generated if program is not the name of a
program object for which glLinkProgram() has been called in the past.
GL_INVALID_VALUE is generated if uniformBlockIndex is greater than or
equal to the value of GL_ACTIVE_UNIFORM_BLOCKS or is not the index of
an active uniform block in program.
NOTES
glGetActiveUniformBlockName is available only if the GL version is 3.1
or greater.
SEE ALSO
glGetActiveUniformBlock(), glGetUniformBlockIndex()
COPYRIGHT
Copyright © 2010 Khronos Group. This material may be distributed
subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
AUTHORS
opengl.org
opengl.org 04/29/2014 GLGETACTIVEUNIFORMBL(3G)
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