glFrustum man page on Oracle
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GLFRUSTUM(3G) OpenGL Manual GLFRUSTUM(3G)
NAME
glFrustum - multiply the current matrix by a perspective matrix
C SPECIFICATION
void glFrustum(GLdouble left, GLdouble right, GLdouble bottom,
GLdouble top, GLdouble nearVal, GLdouble farVal);
PARAMETERS
left, right
Specify the coordinates for the left and right vertical clipping
planes.
bottom, top
Specify the coordinates for the bottom and top horizontal clipping
planes.
nearVal, farVal
Specify the distances to the near and far depth clipping planes.
Both distances must be positive.
DESCRIPTION
glFrustum describes a perspective matrix that produces a perspective
projection. The current matrix (see glMatrixMode()) is multiplied by
this matrix and the result replaces the current matrix, as if
glMultMatrix() were called with the following matrix as its argument:
2 nearVal right - left 0 A 0 0 2 nearVal top - bottom B 0 0 0 C D 0
0 -1 0
A = right + left right - left
B = top + bottom top - bottom
C = - farVal + nearVal farVal - nearVal
D = - 2 farVal nearVal farVal - nearVal
Typically, the matrix mode is GL_PROJECTION, and left bottom - nearVal
and right top - nearVal specify the points on the near clipping plane
that are mapped to the lower left and upper right corners of the
window, assuming that the eye is located at (0, 0, 0). - farVal
specifies the location of the far clipping plane. Both nearVal and
farVal must be positive.
Use glPushMatrix() and glPopMatrix() to save and restore the current
matrix stack.
NOTES
Depth buffer precision is affected by the values specified for nearVal
and farVal. The greater the ratio of farVal to nearVal is, the less
effective the depth buffer will be at distinguishing between surfaces
that are near each other. If
r = farVal nearVal
roughly log 2 r bits of depth buffer precision are lost. Because r
approaches infinity as nearVal approaches 0, nearVal must never be set
to 0.
ERRORS
GL_INVALID_VALUE is generated if nearVal or farVal is not positive, or
if left = right, or bottom = top, or near = far.
GL_INVALID_OPERATION is generated if glFrustum is executed between the
execution of glBegin() and the corresponding execution of glEnd().
ASSOCIATED GETS
glGet() with argument GL_MATRIX_MODE
glGet() with argument GL_MODELVIEW_MATRIX
glGet() with argument GL_PROJECTION_MATRIX
glGet() with argument GL_TEXTURE_MATRIX
glGet() with argument GL_COLOR_MATRIX
SEE ALSO
glOrtho(), glMatrixMode(), glMultMatrix(), glPushMatrix(), glViewport()
COPYRIGHT
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
under the SGI Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/.
AUTHORS
opengl.org
opengl.org 04/29/2014 GLFRUSTUM(3G)
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