glDeleteFramebuffers man page on Oracle
[printable version]
GLDELETEFRAMEBUFFERS(3G) OpenGL Manual GLDELETEFRAMEBUFFERS(3G)
NAME
glDeleteFramebuffers - delete framebuffer objects
C SPECIFICATION
void glDeleteFramebuffers(GLsizei n, GLuint *framebuffers);
PARAMETERS
n
Specifies the number of framebuffer objects to be deleted.
framebuffers
A pointer to an array containing n framebuffer objects to be
deleted.
DESCRIPTION
glDeleteFramebuffers deletes the n framebuffer objects whose names are
stored in the array addressed by framebuffers. The name zero is
reserved by the GL and is silently ignored, should it occur in
framebuffers, as are other unused names. Once a framebuffer object is
deleted, its name is again unused and it has no attachments. If a
framebuffer that is currently bound to one or more of the targets
GL_DRAW_FRAMEBUFFER or GL_READ_FRAMEBUFFER is deleted, it is as though
glBindFramebuffer() had been executed with the corresponding target and
framebuffer zero.
ERRORS
GL_INVALID_VALUE is generated if n is negative.
SEE ALSO
glGenFramebuffers(), glBindFramebuffer(), glCheckFramebufferStatus()
COPYRIGHT
Copyright © 2010 Khronos Group. This material may be distributed
subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
AUTHORS
opengl.org
opengl.org 04/29/2014 GLDELETEFRAMEBUFFERS(3G)
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