get_transformation_matrix(3) Allegro manual get_transformation_matrix(3)NAMEget_transformation_matrix - Constructs X, Y, Z rotation matrices with
an angle and scaling. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
void get_transformation_matrix(MATRIX *m, fixed scale, fixed xrot,
yrot, zrot, x, y, z);
DESCRIPTION
Constructs a transformation matrix which will rotate points around all
three axes by the specified amounts (given in binary, 256 degrees to a
circle format), scale the result by the specified amount (pass 1 for no
change of scale), and then translate to the requested x, y, z position.
SEE ALSOapply_matrix(3), get_rotation_matrix(3), get_scaling_matrix(3),
get_translation_matrix(3), ex3d(3), exstars(3)Allegro version 4.4.2 get_transformation_matrix(3)